Early Access FAQ
Last updated 23/11/22
What servers will there be for Early Access? Will additional servers be added at a later date?
Early Access will launch with servers in NA-West, NA-East, Europe and Asia. We will keep a constant eye on our server population and will re-evaluate along the way to offer players a good balance between matchmaking queue times and server ping.
How long is Early Access expected to last?
Currently we do not have a fixed timeframe for Early Access but expect it to last between 6 to 12 months. Our goal with Early Access is to prepare for free-to-play which means implementing features like onboarding, tutorial, and player progression alongside addressing player feedback.
When will player progression be added to Early Access?
We already have a lot of ideas and designs for player progression but to make it meaningful it heavily depends on other features like the store, which will give us more reward options. We have plans for some early player progression at the start of Early Access and will expand on it over time. We will share more information on this soon.
What are the system requirements for Early Access?
For full system requirements (and to wishlist Predecessor), visit our Steam page here: https://store.steampowered.com/app/961200/Predecessor/ Performance is at the heart of our development and we will continue to improve and lower the hardware entry barrier for all of our players.
Will there be an ultrawide monitor support?
At this time we do not officially support ultrawide monitors. You can play on an ultrawide monitor but we can’t promise you won’t run into issues, including known Field of View problems.
What accessibility options will there be during Early Access? (Colour blind settings etc)?
At the launch of Early Access we will support key rebinding for keyboard, mouse and spell casting options. Other accessibility options, including colour blind settings, are in the pipeline and something we want to be constantly building upon over time.
Is there any difference between buying Predecessor on Epic vs. Steam?
There is no difference content or price wise! The main difference between the two platforms is that Steam Bundles allow dynamic pricing, meaning it’s easy to upgrade, while Epic Game Store doesn’t currently have this feature.
Will Predecessor be available to play on GeForce Now?
Not at the start of Early Access. We may look into it in the future.
Will Predecessor be available to play on Steam Deck?
Not at the start of Early Access. We have a couple of people internally that can’t wait to take the game on the go but it’s not a priority for us right now.
Will Predecessor be available to play on Linux either through Proton on Steam or natively?
Not at the start of Early Access. We may look into it in the future.
Are esports tournaments being considered for Predecessor?
Throughout Early Access we are focusing on delivering a number of features that support competitive and tournament play, such as custom games and spectator mode. Having known Paragon esport players on our team, we do have plans to explore official Predecessor Esports tournaments, but it is too early to commit to anything except the features needed to support it.
How will cross-play impact competitive play?
If matchmaking works as intended, players should be matched based on their skill level, independent of their platform or input type. That said we will be monitoring the performance of keyboard and mouse players against those of gamepad players during the first few months of Early Access and re-evaluate if needed.
Will Predecessor have skill-based matchmaking?
A competitive environment is very important to us so yes, Early Access will have skill-based matchmaking (SBMM) from day one. Your hidden rating will be updating based on the number of games played, skill level of opponents and your win and loss streaks. We tested lots of versions of SBMM against the data collected during our last stress test and are happy with our current iteration. We will be closely monitoring the results during Early Access and will make quick adjustments to ensure it is moving in a good direction. Our current SBMM will also be used as a foundation for our future Ranked mode, and we are using Early Access to test and prepare this as much as possible. We will share more information about our Matchmaking system in a future Dev Blog.
Is there any plan to revert Muriel's current face to her original robotic face?
No, currently not.
Will all skins return?
We plan to bring back all of the old Paragon skins, but we may also explore different recolours or variations.
How will you determine which new Heroes are being released and when during development? Will you be rotating between roles or based on previous popularity?
When determining the release order we factor in a lot of elements, where filling out the roster in a healthy way and adding Heroes to each role over time are just two of them. It’s important that we also listen to our community which Heroes are liked the most, as well as how complex their implementation might be.
Are we going to get new item icons? The current ones feel unfitting with Predecessor's artistic direction.
Yes, we are planning to update our item icons but currently focus our resources elsewhere.
Will you revert to a card system and deck building?
Currently, we have no plans to revert to a card-based system.
What game modes are you considering for the future?
In the short term we plan to add an AI mode so that players can play solo and co-op as well as supporting custom games. Ranked will definitely find its way into Predecessor and we are currently thinking about other competitive options which wouldn’t require us to permanently split the queues - but nothing confirmed yet. Long-term we can’t wait to explore other game modes like ARAM but this will have to wait a little longer.
Will the order of players in the tab screen be consistent like in League of Legends or will we be able to adjust the order of the characters on it?
For now it is consistent, we plan to rework the scoreboard in the future, but currently, we do not plan to make it editable.
Will Early Access have skill casting options?
Yup! In Early Access we will support instant, quick and normal cast.
Will the game support voice chat?
This isn’t something that will be supported at the launch of Early Access, but it is something we might consider in the future.
The ‘all chat’ feature was noticeably absent from stress test. Will it be coming back?
We cannot commit to anything at this time, but we do plan to re-evaluate this feature in the future and will share information when we make a final decision.
Will we be able to make item build paths before a match and make it Hero specific?
This will not be available during the start of Early Access, but it is something we want to explore in the future.
Beyond the announced bundles, how much will skins cost?
Though these numbers are subject to change, estimated in-game prices for skins are as follows:
Rare: 600-800 Platinum
Epic: 1300-1600 Platinum
Legendary: 2500-3000 Platinum
What is the refund policy for Early Access?
You can find all the information on refunds over on Steam or the Epic Games Store.
Will prices for Early Access bundles and in-game purchases be localised?
Yep! Our bundle prices will be regional through Steam and Epic Game Store, following their suggestion.
Will there be a way to purchase all future Heroes, forever?
We currently have no plans to add a 'purchase all future Heroes' option. All Heroes will be purchasable with in-game currency or Platinum and we may offer bundles in the future.
Past the first 25 we are receiving through the bundle, are additional Heroes going to be accessed through progression or in-game currency?
Future Heroes will be purchasable via in-game currency earned by playing the game. In the future a small selection will be unlocked through progression as part of onboarding.
As a console player, can I purchase an Early Access bundle on steam and transfer to console upon release?
This isn’t something we are able to confirm at this time, so for now you should play with the assumption that bundles bought on one platform cannot be transferred to another. We will support cross-play and plan to support cross-platform progression. We will be unlikely to support cross-platform wallet functionality, meaning Platinum might not transfer across accounts as this is a mountainous task to achieve (but we are still discussing it with the console platforms).
If I purchase a bundle, am I able to upgrade or downgrade to a different bundle in the future?
Steam Bundles allow upgrading with dynamic pricing which means should you decide to upgrade you’ll only pay the difference. Unfortunately, this feature currently doesn’t exist on Epic Game Store. Downgrading is generally not supported on both platforms.
What can the Platinum in the Early Access bundles be spent on?
At the start of Early Access there will be nothing available to spend these Platinum on. This will change however once the shop is added and Hero skins can be purchased. Additionally once the 26th Hero is added they will also be able to be bought for Platinum in addition to in-game currency, with every other future Hero working in the same way. We also have plans to add other types of purchasable cosmetics over time, like emotes.
How rare are the skins that are included in the Early Access bundles?
These skins aren’t just rare, they’re exclusive! That means the skins included in the Early Access bundles will never be available again, though the original skin and some alternative recolours may be added in the distant future.
Do any bundles include additional game codes for friends?
Unfortunately, this wasn’t possible for Early Access due to platform policies.
How can I gift the game to my friends?
Unfortunately this is not supported right now. If you want to gift Predecessor to your friends, the best way is to gift them a Steam Wallet Gift Card so they can purchase it themselves: https://store.steampowered.com/digitalgiftcards/selectgiftcard
Will there be official asset packs or game keys for content creators?
Currently official asset packs and game keys are an exclusive perk of our growing Content Creator Program. If you are a content creator who would like to be considered for this program, please reach out to us at firstname.lastname@example.org. Don’t forget to include links to your channel/work so we can check you out!
Have you considered an ‘avoid player’ system?
This isn’t something we’re currently planning to implement, but it is something we will explore as part of ongoing work to improve our player reporting systems.
Will the Predecessor website be updated with the list of Heroes and their skills? As well as the item shop list?
Not immediately as we are currently very limited with what our website can support. That said we are working on a public API which will eventually allow the community to build all of these tools themselves.
Will you build character/world lore into Predecessor?
Yes! We want to give Predecessor a rich world befitting of the journey it took us to get to where we are. We plan to start small, building up more and more cohesive lore over time.
Will Role queues be available at the start of Early Access?
Not at the start of Early Access, but it is something we would like to add in the future.
Will the UI be customisable? Could certain elements be moved or toggled on/off?
At this time Predecessor only supports some limited customisation for moving and hiding Health bars. We want to add more customisation in the future as we will also need to adjust some elements for console but there is no fixed date yet.