

V1.12 Patch Notes
Everything (and we do mean EVERYTHING) you need to know about V1.12!
Hello, Champions!
It’s almost V1.12, and we’re happy to say we’re SO BACK. V1.12: Neon Renegades arrives on Tuesday, February 24th, and it’s absolutely HUGE: from a brand-new Hero, N3ON, to kit changes across every single Hero, and even a new map coming to Labs for a limited-time playtest.
And that’s not all. There’s a lot waiting for you in this update - so without further ado, let’s dive into:
- N3ON: a singer-turned-hacker, ready to disrupt the battlefield
- Daybreak: a new map, available in Labs for a limited-time playtest
- Neon Renegades Battle Pass: plus new cyberpunk-themed skins
- Bug fixes and balance changes
- Refer-a-Friend system overhaul
- Ranked changes and a new split
- Kit updates for every Hero
Let’s jump in - buckle up, it’s going to be a long one!
New Hero: N3ON, the hacker renegade
N3ON once stood beside Shinbi at the dawn of a revolution in sound, two young performers blending music and code to reshape live shows across Axion Prime. It was N3ON’s genius that created Shinbi’s iconic hard-light holo-wolves and turned stages into living canvases.
Then the spotlight narrowed. Branded a casualty of “creative differences,” N3ON vanished behind NDAs and corporate silence while Shinbi rose to planetary superstardom, one becoming a global icon, the other a ghost in the machine.
Now N3ON turns her talent against the system that cast her out: hijacking broadcasts, leaking secrets, and tearing at the entertainment empire’s polished façade. Cyberterrorist to some, whistle-blower to others, and a cat lover to all - all of her skills come in surprisingly handy on the battlefield.
Stats
Health: 630 (+109 per level)
Health Regen: 1.2 (+0.15 per level)
Mana: 405 (+28 per level)
Mana Regen: 1.2 (+0.2 per level)
Attack Speed: 125 (+1.7 per level)
Physical Armor: 22 (+4 per level)
Magical Armor: 27 (+0.95 per level)
Physical Power: 52 (+3.3 per level)
Movement Speed: 660
BAT: 1.5
Abilities
Neural Network [Passive]:
Effect: Casting a Basic Ability grants N3ON a stack of Flow. At 3 stacks, the next Basic Ability Neon casts is Overclocked with an enhanced effect. Using an Overclocked ability consumes all stacks of Flow.
Jolt [Basic Attack]:
Type: Ranged
Effect: Ranged Basic Attack dealing 52 (+60% Bonus Physical Power) physical damage.
L.I.N.X [Primary]:
CD: 10/9.25/8.5/7.75/7s
Cost: 55/65/75/85/95 Mana
Effect: N3ON throws out her orbed digital familiar in a 1750u line, dealing 40/60/80/100/120 (+40% Magical Power) Magical Damage to enemies it passes through. The orb then returns to Neon, dealing 40/60/80/100/120 (+40% Magical Power) True Damage on its way back.
Overclocked: Before returning, the orb emits a pulse at its maximum range, dealing its return damage in an area around it at the initial return location.
Data Burst [Secondary]:
CD: 14/13.5/13/12.5/12s
Cost: 60
Effect: N3ON lobs a projectile. After 0.5s of landing, or upon colliding with an Enemy Hero, it explodes in a 400u radius, dealing 80/115/150/185/220 (+75% Magical Power) Magical Damage and Slowing all Enemies hit by 35% for 1/1.1/1.2/1.3/1.4s.
Overclocked: Targets hit by the explosion are also Mesmerized for the same Slow Duration.
Erase Vector [Alternate]:
CD: 16/14.5/13/11.5/10s
Cost: 80/85/90/95/100
Effect: N3ON dashes in her current movement direction, Enhancing her next Basic Attack within 3s to explode on contact. It deals an additional 70/100/130/160/190 (+40% Magical Power) On-Hit Magical Damage to all nearby Enemies and Slows targets hit by 20% for 0.5s.
Neon is immune to damage while dashing.
Overclocked: This ability can be recast once for no cost, within 3s.
Final Thread [Ultimate]:
CD: 120/100/80s
Cost: 100
Effect: N3ON overclocks her own systems for 8s, gaining 15%/20%/25% bonus Movement Speed, 100% increased Jump Height, and causing all of her Basic Abilities to be permanently Overclocked for the duration.
Recast: During Final Thread, Neon can recast this ability to jump upwards and launch an explosive bomb. The bomb explodes upon hitting Terrain or an Enemy Hero, dealing 140/210/280 (+55/60/65% Magical Power) Magical Damage in a 500u radius. The damage increases by up to 100% based on the Target's Missing Health.
Augments
Ghost in the Machine [Augment]:
- Relevant Ability: Erase Vector [Alternate]
- Type: Stealth
- Effect: After dashing with Erase Vector, Neon becomes Stealthed for 1s
RAM [Augment]:
- Relevant Ability: General
- Type: Takedowns
- Effect: N3ON gains 5 Magical Power and 25% Base Mana Regen on Takedown, stacking infinitely. At 3 stacks Neon gains an additional 5% Movement Speed. Upon death, Neon loses 50% of RAM stacks (rounded up).
Dox [Augment]:
- Relevant Ability: Vision [Ward/Sentry]
- Type: Utility
- Effect: Neon replaces her Vision Tool with Dox, permanently granting her +8% Magical Power & +15% Maximum Mana. Activating Dox sends out a 3000u pulse, revealing any Heroes or Wards in the area for 4s.
Labs: Daybreak
As you might have heard from our dev blog, we’re bringing a work-in-progress version of our new map, Daybreak, to Predecessor as a Labs mode for a limited time, so you can experience it for yourself.
This is a really exciting moment. A new map has been one of the most requested features for years, and we’re thrilled to finally show you what we’ve been working on. But we’re not done yet, and we need you and your input to keep improving Daybreak.
For the duration of Daybreak’s availability - one week starting February 24th - we’ll be posting daily feedback questions on both Discord and Reddit. We’ll also be running surveys, both in-game and externally. Each day will focus on something different, so we can gather well-rounded feedback across all the map’s most important elements.
It’s more important than ever to jump in and share your thoughts. We can’t wait to hear what you think: after all, you should have your say on one of the biggest additions to Predecessor’s future.
You can learn more about Daybreak in the dev blog here.
Ranked News
With V1.12, we’re performing a ranked split. As always, you’ll receive an exclusive profile icon and banner corresponding to the highest rank you have achieved during the split. If you’ve won at least 15 ranked games during the split, you’ll also receive an exclusive Grim.exe skin, and a variant corresponding to the highest rank you achieved during the split starting from Gold Rank.
There’s still time to grind, as the rewards are getting distributed next week, which means you can still challenge yourself to achieve the higher rank, or win the 15 matches in order to unlock the skin!
Ranked Placement Phase
As of V1.12, a placement phase will be introduced to Ranked. Since this is a split update, all Ranked players will enter placements and must complete a set number of placement matches to receive a rank.
The system is designed to quickly move you through the ranks and place you at an appropriate starting point for the split based on your placement performance. For this update, most players will need to play at least 5 placement games, though you may finish earlier depending on your results.
Going forward, new players entering Ranked for the first time (and all players at the start of a new season) will be required to complete up to 10 placement games to be placed.
Players must complete their placement matches before the end of the split to be eligible for Ranked rewards moving forward.
Matchmaking on Rank and VP
We’ve been hard at work making changes and improvements to the matchmaking system in response to player feedback. For now, these updates are focused on Ranked in EU and NA, but we’ll be improving other queues throughout the first part of the year as well.
Until now, Ranked matchmaking has not taken Rank and VP into account. Instead, it matched players using our internal MMR value, which we use to estimate player skill. This has been a common piece of feedback, so we’re changing how the system works to better align with player expectations.
Starting in V1.12, matchmaking will take both player Rank and VP into account to better group players of similar rank together. We will still maintain and use our internal MMR, but when creating matches, VP will now play a much bigger role.
Our goal is for the majority of matches to include players within a maximum spread of two ranks. Due to how flexible the party system is, this won’t always be possible (for example, Gold players can party with Bronze players).
We’ve been testing these changes in the live environment over the last few weeks at different times, and we’re ready to roll them out everywhere. We’ll continue working on the system post-release to address outlier cases as we find them, but we hope the Ranked matchmaking experience feels significantly improved.
Paragon and High-Rank Matchmaking Improvements
As mentioned in the Competitive Blog, we’ve been tracking down a bug that often split high-ranked players into separate games, filling those matches with Platinum and Gold players. With V1.12, we’ve made improvements to this experience and will continue to iterate in upcoming patches.
Players should feel these improvements more clearly once enough players reach Paragon and Diamond this split.
Our goal is to ensure that players aspiring to reach the top of the Ranked ladder are given the most competitive matches possible as they climb. Part of that is doing our best to match the best 10 players currently in queue into the same game, and we’ll keep iterating until that’s consistently the case.
OCE Ranked Time Window Changes
We are moving the Ranked Window on the OCE server 1 hour forward based on feedback shared on the OCE Community Discord. We are always looking at other ways to improve and grow ranked on our smaller servers so please keep the feedback coming.
Starting Saturday, February 28th, Ranked will now be open on OCE from 19:00 AEDT (08:00 UTC) until 23:00 AEDT (12:00 UTC).
Hero Adjustments Highlights
If there’s one thing we haven’t been keeping quiet about, it’s Hero reworks. It has been a big undertaking and we are so excited to pass reworked Heroes into your capable hands. The last time we did this - back in V1.4 -it brought a breath of fresh air to the game and reignited interest in Heroes that were starting to be left behind.
Now, in V1.12, we’re back for more. Every single Hero has received changes, though some are more substantial than others - and we can’t wait to see what you think.
This section covers only the highlights. You’ll find the full list of Hero changes in the dedicated chapter below.
Narbash
Narbash’s drums just got an upgrade! His secondary is now a permanently active toggle between healing and movement speed, and his primary applies a buff to whatever beat he’s currently playing. His passive grants Physical Power, Armor, and Magical Armor for each enemy around him, and Thunk has never hit this hard - now also knocking enemies back slightly. Crash! Bang! Boom! has received a huge upgrade too: it now applies a stacking slow that, at max stacks, charms enemies toward him.
Muriel
Muriel received a huge rework, enabling her to be a stronger enchanter than ever. Her passive no longer grants on-hit magic damage - instead, her abilities apply anti-heal to enemies and grant healing buffs to allies. Her primary has been moved to her alternate, allowing it to be charged to apply devastating stuns to enemies hit. Her alternate is now her secondary, removing the attack speed element and focusing on a movement speed buff and a stronger shield instead. Her new primary creates an angelic light zone for a period of time, healing allies and damaging enemies, while also granting allies attack speed and reducing enemies’ attack speed. And to guarantee a clutch save, her ultimate now grants 50% damage reduction.
Terra
Terra puts her heavy armor to work! Her passive now grants bonus Armor while within turret range, and all abilities now scale with Armor, leaning fully into her tank fantasy. She’s a truly unstoppable force as her ultimate grants Armor and Magical Armor on top of Tenacity, while also disabling nearby towers. Yep, you read that right: Terra can disable towers now.
Shinbi
Any Shinbi fans? As of V1.12, she’ll be able to send her primary attack vertically, letting her fight airborne Heroes more effectively. Similarly, her alternate ability now allows her to dash upward, giving her more verticality. For her ultimate, she no longer builds stacks by hitting individual enemies—instead, she builds stacks on herself as she continues to damage enemies. Once fully stacked, she can unleash a whopping 8 wolves on everyone she’s damaged in the last 8 seconds.
SFX Update
Not only are Hero kits changing: for many Heroes, we’ve also upgraded their sound effects to bring them in line with the audio quality of newer additions, and to give certain abilities a bit more oomph.
All Heroes now share a consistent processing treatment for their ultimate VO. This improves gameplay readability, strengthens the sense of power, and creates a more immersive, cohesive audio experience across the roster.
Ability SFX improvements
Updated abilities include:
- Khaimera - Passive
- Grux - Secondary
- Howitzer - Primary
- Murdock - Primary
- Muriel - Alternate, Primary
- Sevarog - Alternate, Secondary
- Steel - Secondary
- Kira - Passive
- Kallari - Passive, Primary
Ultimate SFX
We’ve also updated several Hero ultimates to modernise their sound design - making them feel bigger, more powerful, and in line with our current standards.
Updated Heroes:
- Gadget
- Gideon
- Dekker
- Drongo
- Narbash
- Feng Mao
- Fey
- Greystone
- Grux
- Khaimera
Hero UI Update
Alongside the changes to Hero kits, we’ve also updated the UI for several Heroes to better support their unique mechanics.
- Sparrow: Her reticle now displays a charge meter.
- Revenant: You can now see how much ammo you have left beneath your health bar.
- Muriel: When preparing to use her ultimate, you’ll now see Hero portraits to help you select the right target.
- N3ON: She features a fun UI animation when using abilities in her Overclocked state.
We’ve also updated the UI to better showcase stacking (for relevant Heroes), and the level indicator should now be easier to read.
Friend Rewards
Friend Rewards are the next step in our friend referral journey. Ever since we launched referrals, we’ve been looking for ways to improve them, and we’ve heard a lot of feedback from you along the way, such as: they were difficult to access; they weren’t available in the game client; it wasn’t clear where referred players should enter the code; rewards were not rewarding enough, etc.
The good news: we’re improving all of this in V1.12.
The referral screen will now live inside the game in the rightmost tab in the main menu so there’s no need to visit external pages just to get your friends playing alongside you. Referral codes will also be shorter and easier to use.
Players will be able to claim awesome rewards, as the reward track has been overhauled. As before, both you and your referred friend will earn better rewards as they progress, starting with Amber payouts and Quantum Cores, and scaling all the way up to Platinum payouts to grab something nice from the store.
Hopefully you and your friends will find our upgraded referral system, Friend Rewards, a useful way to help each other out, supporting new players through the early experience, and providing cool rewards for the referrer as well.
Store News
Skins
Shadow Ops N3on [Epic]
It’s one thing to like cats, another to be like a cat. This skin comes with updated voiceover.
Renegade Yurei [Rare]
Is this too much neon? No, there’s no such thing. This skin comes with an updated voiceover.
Renegade Bayle [Rare]
No matter the world, big sword always comes handy, This skin comes with updated voiceover.
Renegade Kira [Rare]
Cyber body augments really bring it together. This skin comes with an updated voiceover.
Bundles
Shadow Ops N3ON Bundle
- Shadow Ops N3on [Skin]
- Urban Shadow Ops N3on [Skin]
- Oni Shadow Ops N3on [Skin]
- Onyx Shadow Ops N3on [Skin]
- Yes [Overhead Emote]
- No [Overhead Emote]
- Shadow Ops N3on [Banner]
- Shadow Ops N3on [Profile Icon]
- N3on [Hero]
- N3on Premium Affinity
Neon Renegades Bundle
- Neon Renegades Battle Pass
- Hologram N3on [Skin]
- Hologram N3on [Banner]
- Hologram N3on [Profile Icon]
- N3on [Hero]
Renegade Mega Bundle
- Renegade Yurei [Skin]
- Renegade Bayle [Skin]
- Renegade Kira [Skin]
- Oni Renegade Yurei [Skin Variant]
- Oni Renegade Kira [Skin Variant]
- Oni Renegade Bayle [Skin Variant]
- Get Sprayed [Overhead Emote]
- Renegade Yurei [Banner]
- Renegade Bayle [Banner]
- Renegade Kira [Banner]
- Renegade Yurei [Profile Icon]
- Renegade Bayle [Profile Icon]
- Renegade Kira [Profile Icon]
- Yurei [Hero]
- Bayle [Hero]
- Kira [Hero]
Neon Renegades Battle Pass
As the Echoes of the Immortals season comes to an end (though the Battle Pass will remain accessible through the Event Vault, and you can return to it at any time if you already own it), it’s time to introduce the new one: Neon Renegades.
As with every season, a new Battle Pass enters the stage - this one themed around high-tech, low-life aesthetics. It’s packed with the kind of content you love to see: exclusive recolours of the Renegade skin collection, including an exclusive Wraith skin (available for free!), special VFX, Opals, Quantum Cores, and more. This time around, it also includes Heroes, so if you’re a new player who hasn’t yet unlocked them all, you can equip the new skins immediately. If you already own the Heroes in question, you’ll receive an equivalent amount of Amber instead.
- Exclusive Neon Renegade Kira Skin Variant
- Exclusive Neon Renegade Bayle Skin Skin Variant
- Exclusive Neon Renegade Wraith Skin (Free)
- Exclusive Neon Renegade Yurei Skink Variant
- Neon Jump Pad VFX (Free)
- Neon Recall VFX
- 900 Opals (200 Free)
- 10 Quantum Cores (2 Free)
- 4 Heroes (Free)
- 5 Exclusive Overhead Emotes (2 Free)
- 5 Exclusive Sprays (2 Free)
- 5 Ion Cores (4 Free)
- 6k Amber (Free)
This Battle Pass will be running until May 19th.
Predecessor Website Store
We’re excited to announce that with V1.12, we’re rolling out the first iteration of our new Predecessor Webstore!
The new Store (which you can find right here on our website) will be the number one place to stock up on Platinum, even on the go! You'll find exclusive Platinum bundles, letting you net more Platinum for even less when compared to our existing in-game bundles! The store supports all devices and various payment methods, meaning Platinum has never been so accessible (or cheap)!
And we're not done there! To celebrate this launch we're offering a further 5% discount on all bundles with the promo code NEON. You don't want to miss out!
Grab a bargain when the Store launches this Tuesday, February 24th.
Hero Price Adjustment
The promised Hero Price changing is taking place in V1.12. As announced in the V1.10.2 patch notes, we’re adjusting the Amber and Platinum prices of several Heroes.
Price increases
The prices of the following two Heroes will increase. This change reflects their increased complexity introduced in V1.4. We want them to be a little harder to acquire so new players are less likely to unlock them first.
- Countess: Price increased from 860 Amber (200 Plat) to 3870 Amber (600 Plat)
- Feng Mao: Price increased from 2150 Amber (400 Plat) to 3870 Amber (600 Plat)
Price decreases
The prices of the following Heroes will be decreased:
- Gadget: Price decreased from 3870 Amber (600 Plat) to 2150 Amber (400 Plat)
- Phase: Price decreased from 3870 Amber (600 Plat) to 2150 Amber (400 Plat)
- Zarus: Price decreased from 6020 Amber (800 Plat) to 3870 Amber (600 Plat)
- Iggy and Scorch: Price decreased from 8600 Amber (1000 Plat) to 2150 Amber (400 Plat)
- Kwang: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Plat)
- Serath: Price decreased from 8600 Amber (1000 Plat) to 860 Amber (200 Plat)
- Argus: Price decreased from 8600 Amber (1000 Plat) to 2150 Amber (400 Plat)
- Grim: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Plat)
- Aurora: Price decreased from 8600 Amber (1000 Plat) to 6020 Amber (800 Plat)
- Terra: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Plat)
- Zinx: Price decreased from 8600 Amber (1000 Plat) to 2150 Amber (400 Plat)
- Yin: Price decreased from 8600 Amber (1000 Plat) to 6020 Amber (800 Plat)
- Mourn: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Plat)
- Boris: Price decreased from 8600 Amber (1000 Plat) to 2150 Amber (400 Plat)
- Renna: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Platinum
Opal Store Content Rotation
Now that the Opal Store has grown to include a wider variety of content, we’ve decided to start rotating items in and out to keep the experience streamlined. Any content leaving the store will still be available as drops from Loot Cores, and will return to the Opal Store later in the year.
Over the course of the year, we’ll settle into a regular rotation cadence, keeping the Opal Store fresh and exciting.
Replay System
We mentioned in our Competitive Blog that additional Replay fixes would arrive in V1.12. Unfortunately, they’ve been delayed and will instead ship in the next balance patch on Tuesday, March 10th, just in time for the Spring Open Qualifier, which will be played with these improvements in place.
Nitro Update
For the duration of the Daybreak testing period, Nitro will be temporarily disabled to avoid splitting queues too much. The mode will return as soon as the testing period ends.
Gameplay Balance Changes
Due to the volume of changes, developer comments have not been provided on this occasion. For those curious to hear more insights, you can refer back to the V1.12 Developer Stream that was held on Wednesday 18th February to gain additional context for some of the changes.
Likewise, due to the scale of changes present and how they shift the entire gameplay ecosystem, we expect balance outliers to be present. This is natural for gameplay changes of this level but, as always, we will swiftly address them as they emerge in follow-up balance passes to ensure we reach a point of stability as quickly as possible, based on player feedback and data received.
General Overview:
- The entire Hero roster has been adjusted and/or rebalanced.
- Various Heroes have received larger reworks to their Kits, such as Muriel, Khaimera, Kira & Narbash.
- Various Heroes have received new or improved Augments.
- Various Heroes have had old Augments integrated into their base kit (Example: Sparrow now has Stealth on Heightened Senses by default).
- Various Heroes have received a range of Quality of Life and Feel Adjustments with the goal of improving their gameplay experience.
- Air control has been increased for all Heroes, allowing for smoother Jump-based movement.
- Some Items have received balance adjustments to compliment the Hero changes.
- Ultimate Ability SFX improved for all Heroes.
General
- All Heroes have had their Air Control increased from 80% to 90%, at minimum.
- Exceptions exist, such as Kallari, who already has 100%.
- Various Recommended Builds updated to account for larger mechanical changes.
Death Timers
- Death Timers at levels 1-18 decreased from 10/12/14/16/18/20/22/24/26/28/31/34/37/38/39/40/41/42 to 10/12/14/16/18/20/22/24/26/28/30/32/34/36/38/40/41/42.
- Death Timer Modifier at 23m+ decreased from 1.3x to 1.25x.
Kill Experience
- Kill XP Modifier based on -4/-3/-2/-1/0/1/2/3/4 Hero level Difference changed from -80%/-65%/-45%/-25%/0%/+10%/+25%/+45%/70% to -80%/-65%/-45%/-20%/0%/+10%/+25%/+45%/70%.
Heroes
Akeron
- (Removed) Insatiable Hunger [Augment]
(New) Trapdoor Demon [Augment]:
- Relevant Ability: Web Lash [Secondary]
- Type: Camouflage
- Effect: Akeron becomes camouflaged when attaching to terrain, gaining (+0.5% Maximum Health) Health Regen and generating 5 Hunger per second while he remains there.
General:
- Now uses Hunger instead of Mana.
- Maximum Hunger increased from 0 to 100.
- Health decreased from 700 to 665.
- Health Growth decreased from 120 to 109.
- Health Regen Growth decreased from 0.25 to 0.2.
- Attack Speed decreased from 125 to 120.
- Physical Armor increased from 30 to 32.
- Physical Armor Growth increased from 3.65 to 4.4.
- Air Control increased from 80% to 90%.
Pact of the Devourer [Passive]:
- Grants Akeron Hunger when damaging Enemy Heroes, Minions or Jungle Monsters and from taking damage from Enemy Heroes.
- All damage dealt (or taken from Enemy Heroes) grants 1 Hunger per 0.5s for 1.5s, this effect refreshes but does not stack.
- Basic Attacks grant 5 Hunger vs. Heroes and 1 vs Non-Heroes
Crushing Maw generates 2 Hunger vs. Non-Heroes and 15 Hunger vs. Heroes.
- Crushing Maw Kills generate 15 Hunger.
- Hellfire generates 0.1 Hunger per hit vs. Non-Heroes and 0.5 Hunger per hit vs. Heroes.
- Both damage instances from the ultimate generate 0.2 rage per hit versus Non -Heroes and 2.5 Hunger per hit vs. Heroes.
- Web Shot and Leap Damage generates 1 Hunger per hit vs Non-Heroes and 5 Hunger per hit vs. Heroes.
- Consume Executions grant 100 Hunger.
- Taking damage from Heroes grants 0.5 Hunger per hit.
- At 100 Hunger, Akeron becomes Awakened.
- Awakened grants 5% (+0.75% per level) Damage Reduction and enhances Akeron’s Basic Abilities.
- Hunger decays at a rate of 3 per second after not attacking or taking damage for 3s.
- Akeron gains 0.25% increased healing per 1 Hunger.
Hellfire [Primary]:
- No longer has a Cost to cast.
- Physical Power Scalings removed.
Web Lash [Secondary]:
- No longer has a Cost to cast.
- Akeron will now dash to floors when Web Shot is fired at the ground, as if it were a wall, latching himself to it and allowing him to leap as normal.
- Web Shot Magical Power Scaling decreased from 60% to 40%.
- Web Shot Bonus Physical Power Scaling removed.
- Leap Base Damage increased from 60/85/110/135/160 to 70/95/120/145/170.
- Leap Bonus Physical Power Scaling removed.
- No longer increases leap range when Awakened.
- Awakened now increases Root and Stun duration from 1s to 1.25s.
- Cooldown changed from 18/17.5/17/16.5/16s to 24/21.5/19/16.5/14s.
Crushing Maw [Alternate]:
- Damage decreased from 75/95/115/135/155 to 60/80/100/120/140.
- Inner Damage Multiplier decreased from 150% to 135%
- Bonus Physical Power Scalings removed.
- Physical Armor Shred by default removed.
- No longer steals Physical Armor when awakened.
- Now Shreds 15/17.5/20/22.5/25% Physical Armor and Magical Armor for 5s when Awakened.
- Damage decreased from 75/95/115/135/155 to 65/85/105/125/145.
- Heal decreased from 15/25/35/45/55 to 10/15/20/25/30
- Max Health Healing decreased from 3%/3.5%/4%/4.5%/5% to 2%/2.75%/3.5%/4.25%/5%.
- Non-Heroes Hits Heal for 20% effectiveness.
- Kill Units with Crushing Maw now grants 200% Healing effectiveness.
- Cooldown changed from 8.5/8/7.5/7/6.5s to 10/8.75/7.5/6.25/5s.
Consume [Ultimate]:
-Physical Power Scalings removed.
- Pull Strength no longer increased in Awakened.
- Pull Strength now increases by up to 100% the closer the target is to Akeron.
- Pull Damage decreased from 20/30/40 to 15/20/25.
- Pull Magical Power Scaling decreased from 10% to 5%.
- Bite Healing decreased from 50%/60%/70% to 40%/50%/60%.
- Execute Threshold increased from 10% to 12%.
- Execute Threshold Magical Power Scaling increased from 2% to 2.5%.
- Executes no longer grant Physical Power or Magical Power.
- Executes instead grant Akeron 100/150/200 permanent Max Health.
- Execute Heal Multiplier decreased from 3x to 2.5x.
- Cooldown decreased from 130/120/110 to 120/100/80.
Argus
Synaptic Shock [Augment]:
- Renamed to: Infinite Obliteration.
- Synaptic Obliterator Bonus Range increased from 25% to Infinite.
- Now makes Synaptic Obliterator Projectiles travel 25% faster.
General:
- Health decreased from 705 to 640.
- Health Growth decreased from 121 to 106.
- Mana decreased from 500 to 480.
- Mana Growth decreased from 43 to 34.
- Attack Speed decreased from 130 to 120.
- Air Control increased from 80% to 90%.
Dread Nova [Primary]:
- Damage changed from 85/120/155/190/225 to 80/120/160/200/240.
- Magical Power Scaling increased from 45% to 55%.
- Stun Duration increased from 1/1.05/1.1/1.15/1.2s to 1/1.1/1.2/1.3/1.4s.
- Cooldown decreased from 14s to 13/12/11/10/9s.
- Cost decreased from 80 to 50.
Ether Crystal [Secondary]:
- Damage increased from 15/20/25/30/35 to 15/25/35/45/55.
- Slow changed from 35% to 25/30/35/40/45%.
- Cooldown decreased from 17/16/15/14/13s to 14/13.5/13/12.5/12s.
- Cost changed from 90 to 70/80/90/100/110.
Particle Shredder [Alternate]:
- Now displays the number of Disintegration stacks it applies to Enemy Heroes on their Healthbar, for the local player.
- Damage increased from 15/21/27/33/39 to 15/23/31/39/46.
- Magical Power Scaling increased from 15% to 20%.
- Cost increased from 14/15/16/17/18 to 16/17/18/19/20.
Synaptic Obliterator [Ultimate]:
- Damage decreased from 110/140/170 to 100/130/160.
- Magical Power Scaling increased from 20% to 25%.
- Cooldown increased from 120/110/80 to 130/115/100.
Aurora
(Removed) Deep Freeze [Augment]:
- Removed and incorporated into Cryoseism by default.
(Removed) Ice Age [Augment]:
- Removed and incorporated into Glacial Charge by default.
(New) Hypothermia [Augment]:
- Relevant Ability: Boreal Sweep [Alternate]
- Type: Shred + Attack Speed Reduction
- Effect: Damaging Enemy Heroes with Boreal Sweep shreds 20% Physical Armor and Magical Armor and Slows their Total Attack Speed by 20% for 3s.
(New) Glacial Thorns [Augment]:
- Relevant Ability: Glacial Charge [Primary]
- Type: Crowd Control
- Effect: Glacial Charge now spawns Hoarfrost Crystals at its base, along the length of the Ice Wall.
General:
- Health decreased from 720 to 665.
- Health Growth decreased from 123 to 113.
- Mana increased from 400 to 520.
- Mana Growth decreased from 42 to 34.
- Physical Armor increased from 33 to 34.
- Attack Speed decreased from 120 to 110.
- Air Control increased from 80% to 90%..
Frozen Simulacrum [Passive]:
- Frost Storm stacks are now visualized by 4 Pips on Aurora’s Healthbar.
Double Jump Camera Adjusted.
- Aurora now regains Air Control at the apex of her Double Jump, instead of being fixed into her current movement direction.
Shatter [Basic Attack]:
- On-Hit Damage Magical Power Scaling increased from 25% to 30%.
Glacial Charge [Primary]:
- Camera Adjusted.
- Aurora can now stop the dash early by using the “Jump” input. The Wall will continue to progress forward.
- Dash and Wall are now 20% longer.
- Cost increased from 60 to 80/85/90/95/100.
Hoarfrost [Secondary]:
- Added Camera Mode.
- Vertical Hitbox and Size of ice shards increased by 25%.
- Delay between segment spawn decreased from 0.002 to 0.001.
- Damage decreased from 80/125/170/215/260 to 70/110/150/190/230.
- Magical Power Scaling increased from 50% to 60%.
- Root Duration increased from 1s to 1/1.05/1.1/1.15/1.2s.
- Cooldown decreased from 15/14.5/14/13.5/13s to 12/11.5/11/10.5/10s.
- Cost increased from 50 to 60.
Boreal Sweep [Alternate]:
- Casting no longer blocks jumping.
- Now a longer but less wide cone.
- Explosion Delay decreased from 0.95s to 0.8s.
- Explosion Damage increased from 80/110/140/170/200 to 80/115/150/185/220.
- Slow increased from 30% to 30/35/40/45/50%.
- Slow Duration decreased from 1s to 0.9s.
- Cooldown decreased from 11.5/10.5/9.5/8.5/7.5s to 11.5/10.25/9/7.75/6.5s.
- Cost increased from 60 to 60/65/70/75/80.
Cryoseism [Ultimate]:
- Added Camera Mode.
- Now commits its Cost and Cooldown on activation, allowing the ability to be fully interrupted and not recastable when an interrupt occurs.
- Damage can no longer be Cleansed and it will always occur. Only the Slow/Stun effect can be removed with a Cleanse effect.
- Damage area changed from a Sphere to a Cylinder, with 200 units extra height.
Bayle
General:
- Health decreased from 710 to 660.
- Health Growth decreased from 116 to 108.
- Mana decreased from 355 to 280.
- Mana Growth increased from 52 to 58.
- Physical Armor increased from 30 to 31.
- BaT increased from 1.2 to 1.6.
- Physical Power decreased from 62 to 52.
- Physical Power Growth decreased from 4.6 to 4.
- Attack Speed increased from 125 to 160.
- Air Control increased from 80% to 90%..
Berserk [Passive]:
- Attack Speed increased from 15% (+2 per level) to 25% (+3 per level).
Vigil [Basic Attack]:
- Basic Attacks can now be Blink Proxied.
- Swing Damage and Timer adjusted from 1/1/2x to 1/1/2.5x.
- Bonus Physical Power Scaling increased from 60% to 65%.
Cursed Edge [Primary]:
- Added Camera Mode.
- Bonus Physical Power Scaling increased from 65% to 70%.
- Animation/Ability Speed no longer scales with Bonus Attack Speed.
- Animation/Ability Speed is now 18% faster than default.
- Cost changed from 60/65/70/75/80 to 70/65/60/55/50.
- Cooldown changed from 15/14.5/14/13.5/13s to 18/16.5/15/13.5/12s.
Dire Howl [Secondary]:
- Damage decreased from 60/80/100/120/140 to 50/65/80/95/110.
- Bonus Physical Power Scaling decreased from 45% to 30%.
- Mana decreased from 80 to 50.
- Cooldown increased from 14/13.5/13/12.5/12s to 14s.
Skull Crusher [Alternate]:
- Added Camera Mode.
- Bonus Physical Power Scaling increased from 100% to 105%.
- Cost decreased from 50/55/60/65/70 to 40.
- Cooldown decreased from 18/17/16/15/14s to 16/14.5/13/11.5/10s.
Kingslayer [Ultimate]:
- Added Camera Mode.
- Now commits its Cost and Cooldown on activation, allowing the ability to be fully interrupted and not recastable when an interrupt occurs.
- Removed Knockback to other targets when landing.
Boris
General:
- Health decreased from 705 to 645.
- Health Growth decreased from 118 to 111.
- Mana decreased from 320 to 300.
- Attack Speed decreased from 115 to 110.
- Physical Armor increased from 28 to 32.
- Physical Power increased from 57 to 61.
- Air Control increased from 80% to 90%..
Tesseract Device [Passive]:
- Canister count is now visualized by 4 Pips on Boris’ Healthbar.
- Attack Speed per Canister increased from 7/10/13/16 to 11/14/17/20.
- On-Hit Healing is now affected by the Minion/Monster Modifier.
- On-Hit Healing changed from 0.3-5.4 (+0.3 per level) to 1-5.25 (+0.25 per level).
- On-Hit Healing Scaling decreased from 3.5% to 2.5%.
- Core On-Hit Damage increased from 4 to 5-56 (+3 per level).
- Core On-Hit Scaling changed from 16% Total Physical Power to 10% Bonus Physical Power.
- Core Healing increased from 2.5-12.7 (+0.6 per level) to 4-25.5 (+1.5 per level).
- Core Healing Monster/Minion Modifier increased from 15% to 40%.
Detection Protocol [Primary]:
- Mark Duration increased from 7s to 8s.
Primeval Roar [Secondary]:
- Damage decreased from 80/100/120/140/160 to 60/75/90/105/120.
- Bonus Physical Power Scaling decreased from 50% to 30%.
- Cost decreased from 60 to 45.
Chrono Swipe [Alternate]:
Camera Adjusted.
Now benefits from lifesteal instead of magical lifesteal.
Damage increased from 20/30/40/50/60 to 25/35/45/55/65.
Cost increased from 50/55/60/65/70 to 65/70/75/80/85.
Cooldown decreased from 11/10/9/8/7s to 9/8.25/7.5/6.75/6s.
Ursine Burst [Ultimate]:
- Damage decreased from 280/390/500 to 250/350/450.
- Bonus Physical Power Scaling decreased from 180% to 160%.
- [QoL] Boris’ Camera is now unlocked during the Grab.
Countess
(Removed) Shadow Strike [Augment]:
(New) Shadow Echo [Augment]:
- Relevant Ability: Shadow Slip [Primary]
- Type: Enhanced Ability
- Effect: Shadow Slip repeats its damaging effect at Countess’ current location immediately before she teleports back to her Clone.
General:
- Health decreased from 705 to 665.
- Health Growth decreased from 114 to 108.
- Mana increased from 330 to 380.
- Mana Growth increased from 52 to 65.
- Physical Power increased from 63 to 66.
- Physical Power Growth decreased from 4.4 to 3.4.
- Attack Speed decreased from 120 to 110.
- Physical Armor increased from 28 to 34.
- Air Control increased from 80% to 90%.
Blood Tithe [Passive]:
- No longer reduces Basic Ability Cooldowns on Hemorrhage proc.
(Reworked) Shadow Slip [Primary]:
- Damage, Scaling, Cooldown and Slow effects unchanged.
- Damage Radius increased from 250 to 300.
- Countess no longer loses Tower Aggro upon dashing or teleporting with Shadow Slip.
- Cost increased from 70 to 90.
- CD: 16/15/14/13/12s
- Cost: 90 Mana
- Reworked Effect: Countess dashes forward in a red mist to the target location, dealing 40/60/80/100/120 (+30% Magical Power) magical damage in a 300u radius and Slowing targets hit by 25% for 1.25s on arrival. Upon dashing, Countess leaves behind a Shadow at her original position which she can teleport back to instantly if she reactivates Shadow Slip within 4s.
Eventide [Secondary]:
- Cost increased from 50 to 55.
- Cooldown decreased from 10/9.5/9/8.5/8s to 10/9/8/7/6s.
Blade Siphon [Alternate]:
- Added Camera Mode.
- Damage changed from 80/100/120/140/160 to 75/105/135/165/195.
- Magical Power Scaling increased from 55% to 60%.
- Cost changed from 60/65/70/75/80 to 50/60/70/80/90.
- Cooldown increased from 8/7.5/7/6.5/6s to 10/9/8/7/6s.
Feast [Ultimate]:
- Now commits its Cost and Cooldown on activation, allowing the ability to be fully interrupted and not recastable when an interrupt occurs.
Crunch
Lunge Crunch [Alternate]:
- Forward Crunch Bonus Dash Range decreased from +15% to +10%.
General:
- Health decreased from 730 to 680.
- Health Growth decreased from 127 to 110.
- Attack Speed decreased from 120 to 110.
- Attack Speed Growth increased from 1.2 to 1.8.
- Air Control increased from 80% to 90%.
Cross Crunch [Passive]:
- Crunch now has access to Turbo Crunch’s Empowered ability effect at all levels.
- Now has pips under his Healthbar and a stack counter to display the current empowered state and number of Turbo stacks.
- Total Physical Power Scaling decreased from 30% to 20%.
Crunch [Basic Attack]:
- Bonus Physical Power Scaling increased from 70% to 80%.
Left Crunch [Primary]:
- Empowered Damage decreased from 30/65/100/135/170 to 30/52.5/75/97.5/120.
- Cooldown decreased from 10/9/8/7/6s to 9/8/7/6/5s.
- Animation Speed increased by 10%.
Right Crunch [Secondary]:
- Slow Duration decreased from 1.5s to 1s.
- Stun Duration decreased from 1.25s to 0.75s.
- Cost increased from 50 to 50/55/60/65/70.
- Cooldown increased from 11.5/10.5/9.5/8.5/7.5s to 12/11/10/9/8s.
Forward Crunch [Alternate]:
- Adjusted Camera Mode.
- Damage increased from 60/80/100/120/140 to 60/90/120/150/180.
- Bonus Physical Power Scaling increased from 60% to 75%.
- Empowered Forward Crunch Dash Range decreased by 10%.
- Cost increased from 60 to 70.
- Cooldown decreased from 17/16.25/15.5/14.75/14s to 16/15/14/13/12s.
[QoL] Adjusted No-hit Recovery Animation to be smoother.
Re-Crunch [Reworked][Ultimate]:
- No longer recasts the last ability casts.
- Now has a short cast animation.
- Now instantly grants Turbo Crunch and allows one free cast of any Empowered Basic Ability within 10s, even if it's already on Cooldown.
- Cooldown increased from 50/35/20s to 75/55/35s.
Drongo
General:
- Health decreased from 715 to 675
- Health Growth decreased from 120 to 112
- Mana Growth decreased from 44 to 40
- Attack Speed decreased from 130 to 120.
- Air Control increased from 80% to 90%.
Rad Rounds [Secondary]:
- Now displays the number of Rad Round stacks it applies to Enemy Heroes on their Healthbar, for the local player.
- Rad Rounds now instantly explode when the target is hit by Old Rusty or Shrapnel Cannon.
- Now grants 20/22.5/25/27.5/30% Attack Speed for 4s, on activation.
- Initial Shot and Additional Shots now deal the same damage on eruption.
- Initial Shot Damage decreased from 30/40/50/60/70 to 8/15/22/29/36.
- Initial Shot Scaling changed from 50% Bonus Physical Power to 20% Total Physical Power.
- Additional Shot Damage changed from 15/20/25/30/35 to 8/15/22/29/36.
- Additional Shot Total Physical Power Scaling decreased from 22% to 20%.
- Duration decreased from 4.5s to 4s.
- Cooldown increased from 11/10/9/8/7s to 16/14/12/10/8s.
Old Rusty [Alternate]:
- Anim Cancel Time increased by 0.15s.
- Damage decreased from 45/65/85/105/125 to 45/60/75/90/105.
- Cooldown decreased from 13/11.5/10/8.5/7s to 11/10/9/8/7s.
Shrapnel Cannon [Ultimate]:
- [QoL] On-Ground Animation timing adjusted.
- Bonus Physical Power Scaling increased from 85% to 100%.
Dekker
Ionic Surge [Augment]:
- Removed and incorporated into Ion Strike by default.
Momentum Boost [Augment]:
- Removed and incorporated into Rocket Boots by default.
Polarity Strike [Augment]:
- Relevant Ability: Ion Strike [Ultimate]
- Type: Shielding
- Effect: Ion Strike also grants a 150/250/350 (+50% Magical Power)(+10% Target's Missing Health) Shield to Allied Heroes for 3.5s.
Nothin’ But Net [Augment]:
- Relevant Ability: Stasis Bomb [Alternate]
- Type: Scaling
- Effect: Stasis Bomb grants +25g and +1 Magical Power when it damages a Hero.
General:
- Health decreased from 685 to 665
- Health Growth decreased from 118 to 114.
- Mana Growth decreased from 42 to 34.
- Attack Speed decreased from 130 to 120.
- Physical Power increased from 56 to 60.
- Air Control increased from 80% to 90%.
Rocket Boots [Passive]:
- Now grants Dekker’s Allies within 1000u 20% Decaying Movement Speed over 1.5s.
Photon Disruptor [Primary]:
- Damage decreased from 100/140/180/220/260 to 90/130/170/210/250.
- Slow changed from 30% to 30%/32.5%/35%/37.5%/40%.
- Cooldown increased from 10/9.5/9/8.5/8 to 12/11/10/9/8.
- Cast Animation can no longer be interrupted by Crowd Control.
Stasis Bomb [Alternate]:
- Damage decreased from 80/105/130/155/180 to 70/95/110/145/170.
Ion Strike [Ultimate]:
- Stun Radius increased from 175u to 220u.
- Cooldown increased from 100/85/70 to 110/90/70.
- Cast Animation can no longer be interrupted by Crowd Control.
Eden
General:
- Health decreased from 695 to 645.
- Health Growth decreased from 118 to 110.
- Physical Power increased from 45 to 58.
- Physical Power Growth increased from 3 to 3.8.
- Ranged Movement Speed decreased from 675 to 665.
- Melee Movement Speed increased from 675 to 695.
- Air Control increased from 80% to 90%.
- Nova Repeater [Basic Attack - Ranged]:
- Range decreased from 1500 to 1350.
- Total Physical Power Scaling increased from 10% to 12%.
- On-Hit Modifier increased from 10% to 12%.
- Combat Penalty Duration decreased from 0.9s to 0.8-0.4s (based on Hero level).
Plasma Claws [Basic Attack - Melee]:
- Light Attack Total Physical Power Scaling increased from 30% to 35%.
- Heavy Attack Total Physical Power Scaling increased from 90% to 100%.
Tachyon Lance [Primary - Ranged]:
- Cast Time increased from 0.02s to 0.08s.
- Anim Cancel Time increased from 0.1s to 0.25s.
- Damage decreased from 70/100/130/160/190 to 70/95/120/145/170.
- Pass-through Damage Modifier decreased from 60% to 50%.
- Cooldown decreased from 13/12/11/10/9s to 13/11/9/7/5s.
Axiom Strike [Primary - Melee]:
- Cooldown decreased from 15/13.25/11.5/9.75/8s to 15/13/11/9/7s.
Sidewind [Alternate - Ranged]:
- Ability Buffer time increased from 0.2s to 0.25s.
- Cast Time increased from 0s to 0.08s.
- Anim Cancel Time increased from 0s to 0.25s.
- Cooldown increased from 22/20/18/16/14s to 22/21/20/19/18s.
Talon Drive [Alternate - Melee]:
- Range decreased from 1430 to 1300.
Limit Break: Apex Cannon [Ultimate - Ranged]:
- Camera Adjusted.
Feng Mao
General:
- Mana decreased from 380 to 300.
- Physical Power Growth decreased from 3.5 to 3.
- Attack Speed decreased from 115 to 105.
- Air Control increased from 80% to 90%.
Windwalker [Basic Attack]:
- Bonus Physical Power Scaling increased from 70% to 75%.
Executioner’s Path [Passive]:
- No longer grants Bonus Physical Power.
- Instead, now grants Feng Mao 3/8/14 (+40% Bonus Physical Penetration) Physical Penetration at each threshold.
Safeguard [Primary]:
- Movement Speed decreased from 3/4.5/6/7.5/9% to 2/3/4/5/6%.
- Cost increased from 50 to 80.
Hamstring [Secondary]:
- Added Camera Mode.
- Damage decreased from 40/60/80/100/120 to 36/48/64/76/88.
- Bonus Physical Power Scaling increased from 30% to 40%.
- Isolation Damage changed from 15/25/35/45/55 to 27/36/48/57/66.
- Isolation Bonus Physical Power Scaling increased from 20% to 30%.
- Cost decreased from 50 to 50/45/40/35/30.
Reaping Dash [Alternate]:
- Adjusted Camera Mode.
- Damage decreased from 60/75/90/105/120 to 50/65/80/95/110.
- Takedowns now only refresh 75% of the current cooldown instead of fully resetting it.
- Animation Cancel Lockout increased from 0.12s to 0.2s.
- Cost decreased from 60/65/70/75/80 to 60.
Earth Shatter [Ultimate]:
- Damage decreased from 250/350/450 to 225/300/375.
- Bonus Physical Power Scaling decreased from 70% to 40%.
- Execute Damage decreased from 300/480/660 to 250/475/600.
- Execute Bonus Physical Power Scaling decreased from 70% to 40%.
- Execute Physical Penetration Scaling decreased from 520% to 480%.
- Recast Timer increased from 12s to 20s.
- Cooldown decreased from 120/100/80s to 100/90/80s.
Gadget
(Removed) Ion Barrier [Augment]
(New) Eureka! [Augment]:
- Relevant Ability: Field Data Accumulation [Passive]
- Type: Scaling
- Effect: At 200 FDA stacks, gain a level. At 500 FDA stacks, gain +65% Jump Height.
Blast Zone [Augment]:
- Now also grants 3 extra FDA stacks when Empowering a Mine that is attached to an Enemy Hero.
General:
- Health decreased from 685 to 620.
- Health Growth decreased from 120 to 103.
- Mana decreased from 450 to 400.
- Mana Growth increased from 30 to 35.
- Physical Power decreased from 58 to 56.
- Attack Speed decreased from 135 to 120.
- Air Control increased from 80% to 90%.
Field Data Accumulation [Passive]:
- FDA Stacks Gained on Ability Hit against Heroes increased from 3 to 4.
- [Bugfix] Fixed an issue where Gadget would gain FDA stacks upon killing herself.
Sticky Mine [Primary]:
- Damage decreased from 90/125/160/195/230 to 75/105/135/165/195.
- Magical Power Scaling decreased from 75% to 60%.
- Empowered Mine Damage decreased from 120/160/200/240/280 to 90/130/170/210/250.
- Empowered Mine Magical Power Scaling decreased from 100% to 90%.
- Cost decreased from 60/65/70/75/80 to 50/55/60/65/70.
- Cooldown decreased from 10/9.5/9/8.5/8s to 10/9.25/8.5/7.75/7s.
Security Gate [Secondary]:
- Cost decreased from 80 to 65.
- Cooldown increased from 18/17/16/15/14s to 20/18/16/15/14s.
Seek & Destroy [Alternate]:
- Damage changed from 130/170/210/250/290 to 90/150/210/270/330.
- Magical Power Scaling increased from 85% to 120%.
- Cost decreased from 80/85/90/95/100 to 60/70/80/90/100.
- Cooldown decreased from 13/12.5/12/11.5/11s to 13/12/11/10/9s.
Tesla Dome [Ultimate]:
- Damage increased from 480/650/820 to 480/780/1080.
- Magical Power Scaling increased from 200% to 220%.
- Cooldown decreased from 135/120/105s to 120/105/90s.
Gideon
General:
- Health decreased from 700 to 650.
- Health Growth decreased from 122 to 117.
- Mana decreased from 520 to 320.
- Mana Growth increased from 38 to 70.
- Attack Speed decreased from 140 to 130.
- Physical Armor Growth decreased from 4.9 to 4.4.
- Physical Power Growth decreased from 3.3 to 2.5.
- Air Control increased from 80% to 90%.
Cosmic Power [Passive]:
- Gideon now gains +1% increased Maximum Mana for every 10 Magical Power he possesses.
- Damage decreased from 56-260 (+12 per level) to 40-193 (+9 per level).
- Magical Power Scaling decreased from 32% to 25%.
- Root Duration increased from 0.8s to 1s.
- Cooldown decreased from 20-8.1s (-0.7 per level) to 18-6.1 (-0.7 per level).
Portal Blast [Basic Attack]:
- Now also deals (+2% Bonus Mana) Magical Damage On-Hit.
Cosmic Rift [Primary]:
- Added 5% Bonus Mana Scaling to its Damage.
- Magical Power Scaling decreased from 90% to 65%.
- Cost changed from 60/65/70/75/80 to 50/65/80/95/110.
Torn Space [Secondary]:
- Mana Cost changed from 80/85/90/95/100 to 100/150/200/250/300.
- Now grants Gideon 50/75/100/125/150 Bonus Maximum Mana for 8s on cast.
Void Breach [Alternate]:
- Void Breach’s Cooldown now Progresses 1% faster per 80 Maximum Mana Gideon owns.
- Added 2% Bonus Mana Scaling to its Damage.
- Magical Power Scaling decreased from 70% to 45%.
- Slow increased from 25% to 35%.
- Cost changed from 55/60/65/70/75 to 40/50/60/70/80.
Black Hole [Ultimate]:
- Camera Mode Adjusted.
- Now grants Gideon 2% Bonus Maximum Mana per Enemy Hero damaged for 8s, its duration refreshing with each Hero hit.
- Magical Power Scaling decreased from 290% to 260%.
- Damage Radius increased from 750 to 950.
- Cost increased from 100 to 100/150/200.
Greystone
General:
- Health decreased from 725 to 680.
- Health growth decreased from 122 to 110.
- Physical Armor increased from 31 to 36
- Physical Armor Growth increased from 3.8 to 4.5.
- Physical Power increased from 61 to 68.
- Attack Speed decreased from 110 to 100.
- Mana decreased from 380 to 280.
- Mana Growth increased from 45 to 65.
- Air Control increased from 80% to 90%.
Lightbringer [Basic Attack]:
- Bonus Physical Power Scaling increased from 85% to 90%.
Make Way [Primary]:
- Now displays the number of Physical Armor Shred stacks it applies to Enemy Heroes on their Healthbar, for the local player.
- Damage decreased from 100/140/180/220/260 to 80/125/170/215/260.
- Bonus Physical Scaling decreased from 120% to 100%.
- Physical Armor Shred per Hit changed from 5% to 4/5/6/7/8%.
- Physical Armor Shred Max Stacks per Target decreased from 8 to 4.
- Cost decreased from 60/65/70/75/80 to 30/35/40/45/50.
- Cooldown decreased from 12/11/10/9/8s to 10/9.25/8.5/7.75/7s.
Sacred Oath [Secondary]:
- Damage changed from 25/45/65/85/105 to 10/50/90/130/170.
- Total Physical Power Scaling decreased from 35% to 20%.
- Slow increased from 20/22/24/26/28% to 22/26/30/34/38%.
- Slow Duration decreased from 1.5s to 1.25s.
- Cost decreased from 40 to 25.
- Cooldown decreased from 11/10.25/9.5/8.75/8s to 10/9.5/9/8.5/8s.
Assault The Gates [Alternate]:
- Camera Adjusted
- Damage changed from 110/145/180/215/250 to 80/130/180/230/280.
- Bonus Physical Power Scaling increased from 80% to 120%.
- Cost decreased from 70 to 60/55/50/45/40.
- Cooldown decreased from 18/17.5/17/16.5/16s to 16/14.5/13/11.5/10s.
Stone Forged Soul [Ultimate]:
- Damage decreased from 300/430/560 to 240/370/500.
- Bonus Physical Power Scaling decreased from 200% to 180%.
- Cooldown changed from 160/135/110s to 150/135/120s.
Grim.exe
General:
- Health decreased from 710 to 670.
- Health Growth decreased from 121 to 114.
- Mana Growth increased from 45 to 52.
- Mana Regeneration Growth increased from 0.12 to 0.15.
- Physical Power Growth decreased from 3.4 to 2.4.
- Attack Speed decreased from 110 to 100.
- Air Control increased from 80% to 90%.
Pulsefire [Passive]:
- Damage increased from 10 to 15.
- Total Physical Power Scaling increased from 12% to 15%.
- Magical Power Scaling increased from 22% to 30%.
- Cooldown increased from 5s to 8s.
The Inverter [Basic Attack]:
- Range decreased from 1500 to 1350.
Displacement Blast [Q]:
- Damage decreased from 100/140/180/220/260 to 25/75/125/175/225.
- Physical Power Scaling changed from 120% Bonus to 125% Total.
- Magical Power Scaling increased from 80% to 90%.
- Cost increased from 40/45/50/55/60 to 60/65/70/75/80.
- Cooldown decreased from 13/12.5/12/11.5/11s to 12/11/10/9/8s.
Assault Mode [E]:
- Attack Speed increased from 5/7/9/11/13% to 6/9/12/15/18%.
- Attack Speed Duration increased from 2.5s to 3s.
- Empowered Shots Slow Removed.
- Empowered Shots now have 1650 Range.
- Empowered Shot Total Physical Power Scaling increased from 10% to 15%.
- Empowered Shot Damage can now Critically Strike.
G.T.F.O [R]:
- Damage increased from 300/480/660 to 300/575/850.
- Magical Power Scaling increased from 105% to 120%
- Camera now locks onto its target once the ability has been confirmed.
Grux
(Removed) Warlord's Might [Augment]:
- Removed and integrated into Grux’s Warlord’s Challenge by default.
(New) Red Mist [Augment]:
- Relevant Ability: Bloodlust [Passive]
- Type: Attack Speed
- Effect: Grux gains +10% Total Attack Speed for each Enemy Hero or Camp Leader within 1800u that has a stack of Bloodlust applied to them.
General:
- Health decreased from 710 to 670.
- Health growth decreased from 121 to 113.
- Mana decreased from 300 to 250.
- Mana Growth increased from 55 to 58.
- Physical Power increased from 60 to 64.
- Physical power growth increased from 2.8 to 4.1.
- Attack Speed decreased from 110 to 100.
- Attack Speed Growth decreased from 2.2 to 1.6.
- Air Control increased from 80% to 90%..
Bloodlust [Passive]:
- Now displays the number of Bleed stacks it applies to Enemy Heroes on their Healthbar, for the local player.
- Bleed Damage changed from 8-42 (+3 per level) to 11-28 (+1 per level).
- Bleed Bonus Physical Power Scaling increased from 25% to 30%.
The Chieftains Warclubs [Basic Attack]:
- Bonus Physical Power Scaling increased from 85% to 90%
Smash 'n Grab [Primary]:
- Added Camera Mode
- Anim Cancel Time decreased from 0.25s to 0.1s.
- Damage changed from 75/95/115/135/155 to 60/85/110/135/160.
- Bonus Physical Power Scaling increased from 80% to 100%.
- Cooldown increased from 22/20/18/16/14s to 24/22.5/21/19.5/18s.
- Cost decreased from 70 to 60/55/50/45/40.
(Removed) Crush [Secondary]:
- Removed and replaced by: Stampede.
(New) Stampede [Secondary]:
- CD: 22/20.5/19/17.5/16s
- Cost: 40 Mana
- Effect: After a brief delay, Grux charges forward a 1350u. He deals 80/125/170/215/260 (+120% Bonus Physical Power) physical damage to all Enemies he passes through, dragging them with him and applying a 40% Slow for 1.2s.
Double Pain [Alternate]:
- Total Physical Power Scaling changed from 110/130/150/170/190% to 120/130/140/150/160%.
- Healing now applies for each Hero and Camp Leader hit, instead of only once.
- Cost changed from 40 to 25/30/35/40/45.
- Cooldown decreased from 11/10/9/8/7s to 9/8/7/6/5s.
Warlord's Challenge [Ultimate]:
- Added Camera Mode.
- Grux now extends the Duration of Warlord’s Challenge by 0.5s On-Hit when damaging Enemy Heroes afflicted by maximum Bloodlust stacks with either Basic Attacks or Double Pain.
Howitzer
General:
- Health decreased from 700 to 670.
- Health Growth decreased from 123 to 118.
- Physical Power increased from 58 to 61.
- Attack Speed decreased from 120 to 110.
- Air Control increased from 80% to 90%.
R2000 Missile [Primary]:
- Howitzer may now Hover and Charge his R2000 Missile for up to 1.4s, with its damage increasing from 65%-100%, based on 0-0.9s charge time.
- Howitzer can now move at 50% speed whilst Charging the Missile.
- Damage changed from 85/120/155/190/225 to 75/115/155/195/235.
- Magical Power Scaling changed from 80% to 70/75/80/85/90%.
- Cooldown decreased from 11/10/9/8/7s to 10/9/8/7/6s.
- [Bugfix] Fixed an issue where jet VFX was not playing from Howitzer’s feet during targeting.
Land Mine [Secondary]:
- May now be reactivated while it is mid-air (0.17s reactivation delay after firing).
- Magical Power Scaling increased from 40% to 45%.
Slow Grenades [Alternate]:
- Renamed to: H11 Cluster Grenades.
Make It Rain [Ultimate]:
- Explosion Radius decreased from 220 to 200.
Iggy & Scorch
General:
- Health decreased from 715 to 660.
- Health Growth decreased from 114 to 106.
- Mana decreased from 440 to 390.
- Mana Growth decreased from 25 to 20.
- Physical Power decreased from 55 to 52.
- Attack Speed decreased from 130 to 120.
- Air Control increased from 80% to 90%.
Badlands Critter [Passive]:
- Now displays the number of Slick stacks it applies to Enemy Heroes on their Healthbar, for the local player.
- [Bugfix] Slick stacks can now be cleansed.
Flame Turret [Primary]:
- Turret Damage decreased from 10/16/22/28/36 to 8/12/16/20/24.
- Turret Damage Magical Power Scaling decreased from 30% to 25%.
- Turret Health Magical Power Scaling changed from 20% to 10-36% (Based on Hero level).
- Physical Armor changed from 12-40 to 10-60.
- Magical Armor increased from 5-30 to 10-40.
- Cost decreased from 25 to 20.
Oil Spill [Secondary]:
- Slow increased from 35% to 40%.
- Cooldown decreased from 13s to 12s.
Molotov [Alternate]:
- Scaling decreased from 45% to 35%.
- Burn Damage increased from 60/80/100/120/140 to 60/95/130/165/200.
Inferno [Ultimate]:
- Added Camera Mode.
- Damage increased from 375/480/585 to 375/600/825.
Kallari
General:
- Health decreased from 715 to 640.
- Physical Armor increased from 30 to 36.
- Physical Armor Growth decreased from 4.4 to 3.4.
- Mana Growth decreased from 55 to 42.
- Physical Power decreased from 64 to 63.
- Attack Speed decreased from 130 to 120.
Death Mark [Passive]:
- Can now apply to multiple targets at a time.
- Now displays its Per Target Cooldown on the Enemy’s Health Bar using the stack counter, for the local player.
Plasteel Swords [Basic Attack]:
- Bonus Physical Power Scaling increased from 75% to 90%.
Shadow Walk [Primary]:
- Cost decreased from 60 to 40.
- Cooldown changed from 11/10/9/8/7s to 12/10.5/9/7.5/6s.
- [Bugfix] Fixed an issue where Kallari could become permanently revealed for Enemies, if she activated Shadow Walk after applying Death Mark to a Minion.
Shadow Dance [Secondary]:
- Death Mark Damage Multiplier increased from 1.75x to 2.25x.
- Bonus Physical Power Scaling decreased from 65% to 55%.
- Cost changed from 50/55/60/65/70 to 70/65/60/55/50.
- Cooldown decreased from 18/16.75/15.5/14.25/13s to 16/15/14/13/12s.
Crippling Dagger [Alternate]:
- Damage increased from 70/88/106/124/142 to 70/100/130/160/190.
- Bonus Physical Power Scaling decreased from 100% to 90%.
- Cost increased from 30 to 35.
- Cooldown decreased from 10.5/10/9.5/9/8.5s to 8/7.5/7/6.5/6s.
Guillotine [Ultimate]:
- Camera Adjusted.
- Total Physical Power Scaling increased from 55/65/75% to 70/85/100%.
Kira
(Removed) Lethal Dusk [Augment]
(New) Lenore [Augment]:
- Relevant Ability: Nevermore [Passive]
- Type: Burst
- Effect: Shadow Glide refreshes the cooldown of Nevermore. Nevermore also deals an additional (+20% Total Physical Power) as bonus Damage.
General:
- Health decreased from 710 to 660.
- Health Growth decreased from 115 to 108.
- Mana decreased from 360 to 350.
- Attack Speed decreased from 135 to 120.
- Attack Speed Growth increased from 1.3 to 1.8.
- Air Control increased from 80% to 90%.
(Removed) Vengeance [Passive]:
- Replaced by Nevermore.
- Vengeance Damage Amplification is now present on Dusk by default.
(New) Nevermore [Passive]:
- Cooldown: 15-6.5 (-0.5 per level)
- Effect: Kira becomes empowered periodically, causing her next Basic Attack or Mercy to fire a Raven at the target that explodes on impact, dealing (+8% Target’s Current Health) as physical damage to all targets in a small area.
- Nevermore will not trigger if the triggering attack kills the Target, preventing it from being wasted.
Wrath [Basic Attack]:
- Range decreased from 1500 to 1350.
- Bonus Physical Power Scaling increased from 70% to 80%.
Dusk [Primary]:
- Vengeance Passive moved to Dusk.
- Vengeance Damage Amplification decreased from 1.2% to 0.75%.
- Vengeance no longer has a stack limit and can now be stacked infinitely.
- Now displays the number of Vengeance stacks it applies to Enemy Heroes on their Healthbar, for the local player.
- Dusk now resets its Cooldown if a target is killed by its damage.
- Damage increased from 25/35/45/55/65 to 45/65/85/105/125.
- Damage per Stack decreased from 13/16/19/22/25 to 6/8/10/12/14.
- Bonus Physical Power Scaling per Stack decreased from 30% to 12%.
- Slow changed from 25% to 10/15/20/25/30%.
- Cost decreased from 70 to 60.
- Cooldown decreased from 16/15/14/13/12s to 12/11/10/9/8s.
Shadow Glide [Secondary]:
- Umbra Bonus Dash Range removed.
- Dash Range increased from 475 to 475/525/575/625/675.
- Cost increased from 40/35/30/25/20 to 40.
Mercy [Alternate]:
- Umbra Temporary Cooldown Reduction removed.
- Now applies 3 Stacks of Vengeance On-Hit.
- Damage decreased from 30/43/56/69/82 to 30.
- Total Physical Power Scaling changed from 75%/77.5%/80%/82.5%/85% to 74%/78%/82%/86%/90%.
- Cost decreased from 40 to 30.
- Cooldown decreased from 11/10/9/8/7s to 8/7/6/5/4s.
Purge [Ultimate]:
- Adjusted Camera
- Minion Damage Modifier decreased from 50% to 30%
- Self Slow decreased from 45% to 30%
Khaimera
Minion Regeneration [Augment]:
- Renamed to: Lane Lurker.
- Health Regeneration based on current Rage is now reduced by 25%/15%/5%/0% (at levels 1/6/11/16).
General:
- Now uses Rage instead of Mana.
- Maximum Rage increased from 0 to 100.
- Health decreased from 700 to 660.
- Physical Armor increased from 28 to 32.
- Physical Armor Growth decreased from 4 to 2.5.
- Physical Power increased from 61 to 65.
- Physical Power Growth increased from 3.8 to 4.6.
- Attack Speed decreased from 120 to 110.
- Air Control increased from 80% to 90%..
Rage & Spirit [Basic Attack]:
- Scaling increased from 85% to 90%
- Grants 4 Rage.
Spirit Regeneration [Passive]:
- Renamed to: Ancestral Fury.
- Grants Khaimera Rage when damaging Enemy Heroes or Jungle Monsters.
- At 50 Rage, Khaimera gains 8% Movement Speed.
- At 100 Rage, Khaimera gains 5% increased size.
- Rage Decays at a rate of 25 per second after not attacking for 3s.
- Khaimera gains 0.12-1.76 (Based on Hero level) Health Regeneration per 1 Rage.
- Khaimera’s Cooldowns progress 0.5% faster per 1 Rage.
Unleash [Primary]:
- No longer has a Cost to cast.
- Cooldown increased from 7/6.5/6/5.5/5s to 8/7.5/7/6.5/6s.
Invigorate [Secondary]:
- No longer has a Cost to cast.
- Health Regeneration Scaling decreased from 250% to 175%.
- Cooldown increased from 20/18/16/14/12s to 22/20.5/19/17.5/16s.
Ambush [Alternate]:
- No longer has a Cost to cast.
- Grants 20 Rage.
- Damage changed from 80/105/130/155/180 to 70/100/130/160/190.
- Bonus Physical Power Scaling decreased from 75% to 70%.
- Slow changed from 40% to 25/30/35/40/45%.
- Slow Duration increased from 1s to 1.35s.
- Cooldown increased from 13/12/11/10/9s to 14/13.25/12.5/11.75/11s.
Cull [Ultimate]:
- No longer has a Cost to cast.
- Added Camera mode.
- Grants 20 Rage per Hero or Monster hit.
- Damage decreased from 220/415/610 to 200/400/600.
Kwang
General:
- Health decreased from 700 to 670.
- Health Growth decreased from 122 to 116.
- Mana Growth decreased from 58 to 48.
- Physical Power increased from 64 to 66.
- Attack Speed decreased from 125 to 110.
- Air Control increased from 80% to 90%.
Heavenly Blade [Basic Attack]:
- Bonus Physical Power Scaling increased from 75% to 90%.
Strike of the Heavens [Passive]:
- Damage changed from 10-83 to 10-67.
- Magical Power Scaling increased from 15% to 20%.
- Basic Ability Cooldown Reduction decreased from 0.6s to 0.5s.
Judgement of the Heavens [Primary]:
- Now provides vision in a 425u radius around the Heavenly Blade when it is in the World.
- Cost decreased from 60 to 50.
- Cooldown changed from 15/14/13/12/11s to 16/15.5/15/14.5/14s.
Surge of the Heavens [Secondary]:
- Stun Duration decreased from 0.5s to 0.25s.
- Cooldown increased from 12/11.5/11/10.5/10s to 14/13.5/13/12.5/12s.
- Cost decreased from 60 to 50/45/40/35/30.
- [Bug Fix] Fixed an issue where Colliding with the Heavenly Blade when it’s in world would sometimes not spawn the VFX/SFX whilst still dealing damage and effects.
- [QoL] Hitbox height of the Heavenly Blade in the world increased by 75% for the purpose of collision with Surge of the Heavens.
Light of the Heavens [Alternate]:
- Damage increased from 75/110/145/180/215 to 75/115/155/195/235.
- Damage Magical Power Scaling increased from 50% to 60%.
- True Damage increased from 90/125/160/195/230 to 90/130/170/210/250.
- True Damage Magical Power Scaling increased from 55% to 65%.
- Shield Bonus Health Scaling increased from 7% to 8%.
- Shield Duration decreased from 2.5s to 2s.
- Cooldown decreased from 12/11/10/9/8s to 11/10/9/8/7s.
- Cost increased from 50/55/60/65/70 to 75.
- Animation can no longer be interrupted by Crowd Control.
- Camera Shake on Cast decreased from 100% to 50%.
Fury of the Heavens [Ultimate]:
- Cast Camera adjusted.
- Magical Power Scaling decreased from 85% to 80%.
- Cooldown decreased from 130/105/80s to 130/100/70s.
Lt. Belica
General:
- Health decreased from 700 to 680.
- Health Growth decreased from 121 to 117.
- Mana Growth decreased from 42 to 38.
- Attack Speed decreased from 125 to 120.
- Physical Power increased from 20 to 21.
- Air Control increased from 80% to 90%.
- Default Camera Mode adjusted.
Pulsefire Rounds [Augment]:
- Magical Power Scaling increased from 8% to 10%.
OA-S3000 SMG [Basic Attack]:
- Bonus Physical Power Scaling increased from 65% to 70%.
Seismic Assault [Primary]:
- [QoL] Now targets and casts from the center of the screen, rather than being offset.
- Damage increased from 100/135/170/205/240 to 100/140/180/220/260.
- Stun Height increased from 200 to 220.
- Targeting Camera adjusted.
- Cast Camera Mode added.
- [Bugfix] Activation Decal flipped to match Targeting decal.
- Casting Camera Shake upwards reduced by 10%.
- Blocking Window increased from 0.35 to 0.5.
- Animation Speed decreased from 1.35x to 1.3x.
- [Bugfix] Voiceline now plays at the start of Cast.
- [Bugfix] VFX and Anim Timings Further synced up.
- [Bugfix] Added Impact SFX Cue.
Void Drone [Primary]:
- Drone Duration increased from 10s to 12s.
- Current Mana Drain increased from 2%/2.5%/3%/3.5%/4% to 2%/2.75%/3.5%/4.25%/5%.
- Zap Damage Magical Power Scaling increased from 15% to 20%.
- Innovation: Zap Max Mana Drain increased from 2% to 6%.
- Void Drone now grants vision around itself (1500u radius for 12s).
- Drone Kill Gold increased from 20 to 25.
Void Bomb [Alternate]:
- Damage increased from 90/125/160/195/230 to 90/130/170/210/250.
- Magical Power Scaling increased from 60% to 65%.
- Innovation: Delay before Second Bomb increased from 0.8 to 0.9.
Neural Disruptor [Ultimate]:
- Animation Cast Frame Adjusted.
-VFX Smoke Lifetime decreased to be less obscuring, from 4.5s to 1.5s.
- Casting Camera Mode Adjusted.
Maco
General:
- Health decreased from 675 to 630.
- Health Growth decreased from 113 to 109.
- Mana decreased from 400 to 320.
- Mana Growth increased from 38 to 50.
- Physical Armor increased from 22 to 26.
- Physical Power decreased from 57 to 52.
- Attack Speed decreased from 120 to 115.
- Air Control increased from 80% to 90%.
Maco Gift! [Primary]:
- No longer costs Health.
- No longer passively Heals Maco on ability hits.
- Can now be used by Maco to heal himself.
- Now costs 50/55/60/65/70 Mana.
- Cooldown changed from 7.5/7.25/7/6.75/6.5s to 9/8.25/7.5/6.75/6s.
Maco Fly! [Secondary]:
- Cost decreased from 80/85/90/95/100 to 60/70/80/90/100.
- Cooldown decreased from 16/15.25/14.5/13.75/13s to 15/14/13/12/11s.
- [Bugfix] Fixed an issue where Maco Fly! could cause the Player to become locked out after leaping.
Maco Sparkle! [Alternate]:
- Cost decreased from 70/75/80/85/90 to 65.
- Cooldown increased from 13/12.5/12/11.5/11s to 15.
Maco Strike! [Ultimate]:
- Stun Duration decreased from 0.7s-1.4s to 0.25s-1.4s.
- Cost decreased from 150 to 100.
Morigesh
Ritual Of Death [Augment]:
- Curse now also heals Morigesh for 80%/100%/120% of the damage dealt.
General:
- Health decreased from 675 to 620.
- Health Growth decreased from 121 to 112.
- Mana decreased from 420 to 380
- Attack Speed decreased from 135 to 125.
- Movement Speed increased from 670 to 675.
- Air Control increased from 80% to 90%.
- Default Camera Mode adjusted.
Pestilence [Passive]:
- Now displays the number of Pestilence stacks it applies to Enemy Heroes on their Healthbar, for the local player.
- Base Damage increased from 0.18% Max Health to 0.25% Max Health.
- Max Stacks increased from 3 to 4.
Fetid Dagger [Basic Attack]:
- Basic Attack Range decreased from 1500 to 1300.
Hive [Primary]:
- Magical Power Scaling increased from 65% to 70%.
- Explosion Radius increased from 230 to 280.
- Launch Speed increased from 2175 to 2300.
- [QoL] Projectile VFX Size increased from 1.8 to 2.2
- [QoL] Impact Decal VFX Radius increased from 160 to 330.
- Cost decreased from 60/65/70/75/80 to 60
- Cooldown increased from 11/10.25/9.5/8.75/8 to 12/11/10/9/8.
- Cast Animation can no longer be interrupted by Crowd Control.
Swarm [Secondary]:
- Duration increased from 3s to 4s.
- Hitting a Non-Hero grants 25% Decaying Movement Speed for 1s and extends Swarm’s Duration by 0.5s.
- Damage Reduction reduced from 20% to 15%.
- Damage Reduction now Scales with 2% Magical Power.
- Healing increased from 40% to 45%.
- Minion Healing Modifier decreased from 30% to 25%.
- Mana Cost changed from 50/55/60/65/70 to 60.
- Cooldown changed from 24/21/18/15/12 to 22/20/18/16/14.
Mark [Alternate]:
- Range increased from 1100 to 1220.
- Damage decreased from 70/85/100/115/130 to 60/75/90/105/120.
- Healing Magical Power Scaling increased from 25% to 28%.
- Against Heroes, it now Heals for 25% more for each stack of Pestilence on the target.
- Mana Cost changed from 50 to 45/50/55/60/65.
- Cooldown decreased from 8.5/7.5/6.5/5.5/4.5 to 6/5.5/5/4.5/4.
- Cooldown is reduced by 50% and refunds 100% Mana Cost when killing targets.
- Targeting Camera Mode adjusted.
- Cast Frame decreased from 4 to 2.75.
- [QoL] Cast Doll VFX adjusted to better sync with the Doll’s transformation.
- Cast Animation can no longer be interrupted by Crowd Control.
Mourn:
(Removed) Contagioned Eclipse [Augment]:
- Removed and incorporated into Eclipse by default.
(New) Nightstalker [Augment]:
- Relevant Ability: Eclipse [Ultimate]
- Type: Mobility
- Effect: Increase the bonus Movement Speed granted by Eclipse to 80/160/300%.
General:
- Health decreased from 695 to 675.
- Health Growth decreased from 118 to 113.
- Health Regen Growth increased from 0.15 to 0.18.
- Attack Speed decreased from 125 to 120.
- Physical Power increased from 60 to 63.
- Air Control increased from 80% to 90%.
Extract [Passive]:
- Cooldown changed from 12 to 14-8.9 (-0.3 Per level)
Contagion [Primary]:
- Cast animation can no longer be cancelled by Crowd Control.
- Enemy Armor Shred decreased from 15% to 12%.
- [Bugfix] Now correctly Shred the correct amount of Armors, instead of being 5-15% less than intended.
- Cooldown increased from 14/13/12/11/10 to 14/13.25/12.5/11.75/11.
- Cast Animation can no longer be interrupted by Crowd Control.
Beguile [Secondary]:
- [QoL] Mourn can now hold his Channel at Max Charge for an additional 0.6s
- [QoL] Beguiles Channel can now also be confirmed by using the same Ability Input.
- Damage decreased from 90/120/150/180/210 to 80/110/140/170/200.
- Magical Power Scaling decreased from 50% to 45%.
- Charm Duration increased from 0.45-1.1s to 0.45s-1.2s
- [Bugfix] Mourns Channelling Buffs now remove after 0.3s of Casting Beguile, instead of 0.75s.
Abduct [Alternate]:
- Damage decreased from 90/135/180/225/270 to 80/125/170/2125/260.
- Ability can no longer be interrupted by Crowd Control once targeting has been confirmed.
Eclipse [Ultimate]:
- Now applies Contagion to all Heroes on the map by default.
- Channel Time increased from 1 to 1.08s.
- Animation Play Rate decreased from 1.5x to 1.4x.
- Eclipse now goes on Cooldown if it is interrupted mid-cast.
Murdock
General:
- Health decreased from 700 to 650.
- Health Growth decreased from 119 to 110.
- Physical Armor decreased from 27 to 24.
- Physical Power increased from 59 to 61.
- Attack Speed decreased from 130 to 120.
- Air Control increased from 80% to 90%.
The Enforcer [Basic Attack]:
- Bonus Physical Power Scaling increased from 85% to 90%.
Shots Fired [Passive]:
- Added Pip counter to Murdock’s Healthbar to display his current stacks.
- Total Physical Power Scaling increased from 30%/40%/50%/60% to 40%/55%/70%/85%.
Static Trap [Primary]:
- Damage decreased from 90/125/160/195/230 to 40/80/120/160/200.
- Physical Power Scaling changed from 80% Bonus to 100% Total.
- Added 120% Magical Power Scaling to its Damage.
- Root Duration increased from 1s to 1.25s.
Buckshot [Alternate]:
- Damage increased from 42.5/57.5/72.5/87.5/102.5 to 50/64/78/92/106.
- Scaling increased from 50/57.5/65/72.5/80% to 60/70/80/90/100%.
- Maximum Push Distance increased from 350 to 550.
- Push Duration increased from 0.16s to 0.2s.
- Range increased from 1300 to 1400.
Long Arm of the Law [Ultimate]:
- Can now use Alternate Ability Input to zoom in whilst targeting.
- Bonus Physical Power Scaling decreased from 120% to 115%.
- Added 100% Magical Power Scaling to its Damage.
- Damage Radius decreased by 30%.
- Cooldown increased from 130/100/70s to 140/115/90s.
Muriel
(Removed) Aerial Assistance [Augment]
(New) Sacrosanct [Augment]:
- Relevant Ability: Reversal Of Fortune [Ultimate]
- Type: Utility
- Effect: Casting Reversal of Fortune on an Allied Hero immediately creates a Consecrated Ground at the Target’s location. The Consecrated Ground ground will be the same level as its current ability level.
Essence Nullifier [Augment]:
- Now only applies the Mana Burn and Bonus Damage when Serenity is fully charged.
General:
- Health decreased from 685 to 630.
- Health Growth decreased from 112 to 103.
- Mana Regen increased from 2 to 2.2.
- Attack Speed decreased from 125 to 115.
- Physical Armor increased from 26 to 28.
- Physical Power increased from 48 to 56.
- Physical Power Growth increased from 1.6 to 2.6.
- Air Control increased from 80% to 90%.
(Reworked) Sentinel [Passive]:
- No longer grants Muriel or her Allies additional On-Hit damage.
- Allies affected by Muriel’s abilities now gain 12% (+0.75% per Target’s level) increased Healing and Shielding for 4s.
- Enemies damaged by Muriel’s abilities have their Healing reduced by 25%/35%45% (at levels 1/7/13) for 4s.
Orb [Basic Attack]:
- Bonus Physical Power Scaling increased from 55% to 80%
(Reworked) Consecrated Ground [Primary]:
- Input moved from Secondary to Primary.
- Ability fully reworked.
- CD: 24/22.5/21/19.5/18s
- Cost: 80/90/100/110/120 Mana
- Effect: Muriel Sanctifies the ground with angelic light for 6s.
- Allies within the zone gain +10/12.5/15/17.5/20% Total Attack Speed and restore 70/90/110/130/150 (+20% Magical Power) Health over the duration.
- Enemies within the zone take 120/150/180/210/240 (+50% Magical Power) damage over the duration and have their Total Attack Speed reduced by 10%/11.5%/13%/14.5%/16%.
Alacrity [Secondary]:
- Input moved from Alternate to Secondary.
- No longer grants Attack Speed to targets.
- Shield increased from 60/85/110/135/160 to 80/120/160/200/240.
- Shield Magical Power Scaling increased from 25% to 55%.
- [Bugfix] Decaying movement speed now correctly matches the 4s duration instead of 3s.
- Decaying Movement Speed Buff changed from 20% to 15/17.5/20/22.5/25%.
- Cost increased from 50 to 60/65/70/75/80.
- Cooldown increased from 10/9/8/7/6s to 10/9.5/9/8.5/8s.
Serenity [Alternate]:
- Input moved from Primary to Alternate.
- Damage decreased from 85/120/155/190/225 to 70/105/140/175/210.
- Magical Power Scaling decreased from 55% to 50%.
- Can now be Charged for up to 4s.
- Reaches Max Charge after 1.1s.
- Damage increased by 40% after reaching Max Charge.
- Max Charge Damage: 98/147/196/245/294.
- Max Charge Magical Power Scaling: 70%.
- Stuns targets hit for 1.05/1.1/1.15/1.2/1.25s instead after reaching Max Charge.
- Slow decreased from 35/40/45/50/55% to 35%.
- Slow Duration decreased from 1.25s to 1.05/1.1/1.15/1.2/1.25s.
- Cooldown increased from 11/10/9/8/7s to 11/10.25/9.5/8.75/8.
- Cancelling the Charge, or after 4s of Charging, refunds 50% of the Cost and 50% of the Cooldown.
Reversal of Fortune [Ultimate]:
- [QoL] Can now also see Ally Portraits and Health Status while Targeting Reversal Of Fortune. Alongside normal targeting, she can now also select Allies via additional inputs (displayed on the HUD) to instantly fly to them.
- [QoL] Can now be cast whilst falling.
- Shield increased from 200/390/580 to 400/650/900.
- Shield Magical Power Scaling increased from 120% to 100%.
- Shield Duration decreased from 3.5s to 2.5s.
- Now also grants 50% Damage Reduction to the Target Ally for 2.5s.
- [QoL] The Target Muriel is soaring towards now glows brightly to increase readability.
Narbash
(Removed) Rhythmic Recharge [Augment]
(Removed) Berserker Beat [Augment]
(New) Thonk [Augment]:
- Relevant Ability: Thunk [Alternate]
- Type: Reduced Cooldown
- Effect: Thunk drops onto the floor towards you when it hits an Enemy. Narbash can pick it up to refund Thunk's CD by 25% and restore 50% of its Mana Cost.
(New) War Anthem [Augment]:
- Relevant Ability: Song Of My People [Secondary]
- Type: Physical Power
- Effect: Song Of My People and March no longer heal. Instead, Song of My People’s Green Healing Song is replaced with a Brown Physical Power Song, granting nearby Allies +5%/7.5%/10%/12.5%/15% increased Physical Power. If March is used while the Physical Power Song is active, nearby Allies are granted an additional +5%/7.5%/10%/12.5%/15% Physical Power for 3/3.25/3.5/3.75/4s.
General:
- Health decreased from 695 to 655.
- Health Growth decreased from 118 to 108.
- Mana decreased from 400 to 340.
- Mana Growth decreased from 52 to 45.
- Physical Armor decreased from 32 to 28.
- Air Control increased from 80% to 90%.
(Removed) Beatdrop [Passive]:
- Replaced by: Mosh Pit
(New) Mosh Pit [Passive]:
- Effect: Narbash gains 2 (+0.5 per level) Physical Power, Physical Armor and Magical Armor for each nearby Allied or Enemy Hero within a 1700u radius.
(Reworked) March! [Primary]:
- Cooldown: 14/13.5/11/9.5/8s
- Cost: 80/85/90/95/100 Mana
- Effect: March now amplifies Song Of My People, providing an effect to nearby Allies based on his current Song, instead of generically granting Movement Speed.
- Speed Song (Blue): March grants 15/17.5/20/22.5/25% (+4.5% Magical Power) Movement Speed to nearby Allies for 3/3.25/3.5/3.75/4s.
- Healing Song (Green): March grants 10/15/20/25/30 (+10% Magical Power) additional Health Regen to nearby Allies for 3/3.25/3.5/3.75/4s.
(Reworked) Song Of My People [Secondary]:
- Cooldown: 2s
- Cost: 0
- Effect: Song Of My People is now a Toggle Ability, allowing Narbash to swap between his Healing and Speed Songs when it is activated, granting nearby Allies bonus effects.
- Speed Song (Blue): Passively grants Narbash and nearby Allies 4/5.5/7/8.5/10% Movement Speed.
- Healing Song (Green): Passively grants Narbash and nearby Allies 1.5/2.25/3/3.75/4.5 Health Regeneration.
Thunk [Alternate]:
- Now deals its damage in a very small AoE at the location.
- Now Knocksback Enemies a very short distance.
- Cost increased from 50 to 50/55/60/65/70.
Crash Bang Boom! [Ultimate]:
- Now Applies a 5% ramping Slow per damage instance. Upon damaging targets 5 times (1.5s), they are Mesmerized for the rest of the Ultimate’s duration.
- No longer grants Narbash 40% Damage Reduction while Channeling.
- Narbash is now Slowed by 30% while Channeling.
- Stun after Knockup decreased from 1.5s to 0.5s.
- Total Damage decreased from 230/370/510 to 50/75/100.
- Magical Power Scaling Scaling decreased from 80% to 30%.
- Final Damage instance now deals 50/75/100 (+70% Magical Power) Magical Damage.
Phase
General:
- Health decreased from 685 to 650.
- Health Growth decreased from 122 to 112.
- Mana Regen Growth increased from 0.1 to 0.12.
- Attack Speed decreased from 120 to 115.
- Physical Power decreased from 58 to 56.
- Mana Decreased from 350 to 320.
- Air Control increased from 80% to 90%.
Essence Catalyst [Passive]:
- Phase Blink’s availability is now visualized by a Pip under her Healthbar.
Pulse Bolt [Basic Attack]:
- Damage now also Scales with 20% Magical Power.
Psychic Flare [Primary]:
- Damage decreased from 80/115/150/185/220 to 75/110/145/180/215.
- Mana Cost decreased from 60/65/70/75/80 to 50/55/60/65/70.
- Added a subtle Cast Camera to the Ability.
- Animation Playrate decreased from 100% to 90%.
- Can no longer be interrupted after Frame 7 of the animation
- Cast is F.11
Energy Lance [Secondary]:
- Now displays the number of Slow stacks it applies to Enemy Heroes on their Healthbar, for the local player.
- Energy Lance no longer Pierces Heroes and can be body blocked.
- Damage increased from 60/80/100/120/140 to 80/120/160/200/240.
- Magical Power Scaling increased from 70% to 90%.
- Slow increased from 2.5% to 3.5%.
- Slow Stacks to Root increased from 8 to 9.
- [Bugfix] Slow stacks can now be cleansed.
- Root Duration increased from 1s to 1/1.05/1.1/1.15/1.2s.
- No longer deals bonus damage upon damaging a Rooted target.
- Mana Cost changed from 70 to 60/65/70/75/80.
Telekinetic Link [Alternative]:
- Link Range increased from 1520 to 1565.
- Mana Cost decreased from 50 to 40.
- Max Ally Tethered Range decreased from 2000u to 1800u
- [QoL] The Tether now has a 1.3s Delay before the Tether Breaks once an Ally is at the Max Tether Distance. The Tether will turn Pink in this state unless they walk back into normal range.
- [QoL] Now pulls Allies roughly 30% Further behind Phase’s Location
- [QoL] Pull Flight Duration increased from 0.5s to 0.7s, leading to smoother pull motions.
- [QoL] Pull Max Height increased from 500 to 750.
- [QoL] Pull Flight Curve adjusted to better allow Phase to Pull her ally up higher ledges.
- [QoL] Pull now allows the Target to maintain 750u velocity after finish, leading to smoother pull motions.
Hyperflux [Ultimate]:
- Cast Animation can no longer be interrupted by Crowd Control.
Rampage
Rock & Awe [Augment]:
- No longer grants Rampage the ability to rip out Boulder Toss mid-air as this has been moved to the ability by default.
- Damage based on distance thrown increased from 0-70% to 0-100%.
The Rumbling [Augment]:
- Total Physical Power Scaling decreased from 40%/43%/46%/49%/52% to 35%/38%/41%/44%/47%.
- [QoL] Impact Camera Shake for Enemies reduced by 50%.
General:
- Health decreased from 685 to 675.
- Health Growth decreased from 125 to 113.
- Health Regen Growth increased from 0.2 to 0.25.
- Mana Growth decreased from 54 to 48.
- Mana Regen Growth increased from 0.15 to 0.2.
- Attack Speed decreased from 130 to 120.
- Physical Power increased from 60 to 65.
- Air Control increased from 80% to 90%.
Boulder Throw [Primary]:
- The Boulder can now be ripped out mid-air by default.
- Damage decreased from 110/145/180/215/250 to 100/135/170/205/240.
- Bonus Physical Power Scaling decreased from 80% to 60%.
- [QoL] Now has a Mild Amount of Camera Shake when thrown in Behemoth Form.
Rumble [Secondary]:
- [QoL] Now always deals its damage in front of rampage in the same location, rather than being centered on his fists.
- Damage decreased from 50/80/110/140/170 to 50/75/100/125/150.
- Bonus Physical Power Scaling decreased from 65% to 50%.
- Slow changed from 30% to 30% (+0.5% Bonus Health).
- Bonus Health to Physical Power Conversion increased from 1.25%/1.5%/1.75%/2%/2.25% to 2%/2.5%/3%/3.5%/4%.
- Cooldown decreased from 8/7.25/6.5/5.75/5 to 8/7/6/5/4.
- Enraged Cooldown changed from 4.8/4.5/4.2/3.9/3.6 to 5.2/4.55/3.9/3.25/2.6.
- Enraged Rumble Cooldown Reduction decreased from 40% to 35%.
Pounce [Alternate]:
- Now Displaces Enemies up and slightly backwards when dealing damage.
- Hitbox increased from 300u to 320u.
- Enraged Hitbox increased from 300u to 375u.
- Downward Speed when cancelling out of the Leap increased from 30%.
Behemoth [Ultimate]:
- Max Health Total Healing increased from 18%/27%/36% to 20%/30%/40%.
- Healing is increased by 10% for every nearby Enemy Hero within 1000u.
- Now Grants Rampage 5% Movement Speed while in Behemoth.
- Cooldown now Commits on end, rather than at the beginning.
- [QoL] Camera Mode Adjusted to be more zoomed out while in Behemoth form.
Renna
General:
- Health decreased from 705 to 670.
- Health Growth decreased from 113 to 111.
- Mana increased from 420 to 450.
- Mana Growth decreased from 38 to 30.
- Air Control increased from 80% to 90%..
Mortal Coil [Primary]:
- Damage decreased from 90/125/160/195/230 to 70/100/130/160/190.
- Magical Power Scaling decreased from 60% to 50%.
- Pull Strength increased from 135 to 210.
- Cost decreased from 80/85/90/95/100 to 60/65/70/75/80.
Stupor [Secondary]:
- Damage decreased from 80/100/120/140/160 to 70/90/110/130/150.
- Cost decreased from 80 to 65.
Soulfire [Alternate]:
- Damage decreased from 55/65/75/85/95 to 50/57/64/71/78
- Magical Power Scaling increased from 16% to 21%
- Cost decreased from 50/55/60/65/70 to 40/45/50/55/60.
- Cooldown changed from 9/8/7/6/5s to 10/8.5/7/5.5/4s
Abyssal Rift [Ultimate]:
- Channel Duration increased from 1s to 1.5s
- No longer deals increased damage to targets with low health.
- Damage Radius decreased from 850 to 750.
- Damage per Hit increased from 42/55/68 to 62/90/118.
- Magical Power Scaling per Hit increased from 14% to 22%.
- Cooldown changed from 130/115/100s to 140/115/90s
Revenant
Quickdraw [Augment]:
- Reload Speed increased from +30% to +35%.
- Now also grants Revenant +25% Jump Height.
Spectral Bounty [Augment]:
- No longer steals 10% Physical and Magical Power from your opponent as this has been integrated into Reckoning by default.
- Now also grants 3x Gold from Bounty Hunter when killing a Hero while in the Nether Realm, instead of 2x.
General:
- Pips added below Revenant’s Healthbar, signifying his current Ammo count.
- Health decreased from 710 to 675.
- Health Growth decreased from 122 to 115.
- Physical Power increased from 53 to 55.
- Mana Growth decreased from 50 to 42.
- Basic Attack Timer changed from 1 (-0.0087 per level) to 0.95 (-0.006 per level)
- Critical Damage Modifier increased from 90% to 100%.
- Movement Speed decreased from 675 to 670
- Air Control increased from 80% to 90%.
Fate [Basic Attack]:
- Reload Complete SFX better synced up with Reticle Animation.
- Bonus Physical Power Scaling decreased from 90% to 85%.
Obliterate [Primary]:
- Damage decreased from 45/60/75/90/105 to 35/50/65/80/95.
- Additional Hit Damage decreased from 4.5/6/7.5/9/10.5 to 4/5.5/7/8.5/10.
- Magical Power Scaling decreased from 80% to 60%/65%/70%/75%/80%.
Hellfire Rounds [Alternate]:
- Fourth Shot Missing Health Damage increased from 5%/6%/7%/8%/9%/10% (+0.5% per level) to 5%/6%/7%/8%/9%/10% (+0.5% per level)(+1.5% Magical Power Scaling).
- Fourth Shot Movement Speed changed from 25% to 10% (+15% Bonus Attack Speed).
- Fourth Shot now immediately removes Revenant’s Combat Penalty when triggering its Movement Speed effect.
- Fourth Shot Monster Damage Cap increased from 200/225/250/275/300/325 to 250/350/450/550/650/750.
- Critical Damage Modifier decreased from 160%/162%/164%/166%/168%/170% to 150%/152%/154%/156%/158%/160%.
Reckoning [Ultimate]:
- Reckoning now steals 8%/9%/10% of the Target's Physical & Magical Power while in the Nether Realm.
Riktor
(Removed) Brutal Chains [Augment]:
- Removed and Range increase added to Riplash by default.
(Removed) Current Overload [Augment]
(New) Warden’s Leash [Augment]:
- Relevant Ability: Riplash [Alternate]
- Type: Utility
- Effect: Riplash now also hooks Allies, refunding 50% of its Cooldown and 50% of its Cost if an Ally is hit.
(New) Zap o’ 9-chains [Augment]:
- Relevant Ability: Whip [Basic Attack]
- Type: Area Damage
- Effect: After casting an ability, Riktor’s next basic attack within 3s zaps up to 9 nearby Enemies within 650u, dealing 15 (+4 per level)(+25% Magical Power) Magical Damage.
General:
- Health decreased from 710 to 660.
- Health Growth decreased from 126 to 120.
- Attack Speed decreased from 120 to 115.
- Physical Power increased from 61 to 62.
- Physical Armor decreased from 37 to 36.
- Air Control increased from 80% to 90%.
(Removed) Riot Shield [Passive]:
- Removed and replaced by: Suspended Sentence.
(New) Suspended Sentence [Passive]:
- Effect: If Riktor Immobilizes or Silences an Enemy Hero with his Abilities, he halts the Progression of their current Cooldowns for the duration of the Crowd Control.
Shock Therapy [Primary]:
- Damage decreased from 90/120/150/180/210 to 80/115/150/185/220.
- Mana Cost changed from 50 to 40/45/50/55/60.
- Cast Animation can no longer be interrupted by Crowd Control.
Electrocute [Secondary]:
- Bonus Health Scaling decreased from 15% to 6%.
- Magical Power Scaling decreased from 80% to 50%.
- Duration decreased from 5s to 4.5s
- Now grants Riktor a 20 (+8%/10%/12%/14%/16% Max Health)(+35% Magical Power) Shield for 4.5s.
- Movement Speed decreased from 10%/12%/14%/1w6%/18% to 5%/6%/7%/8%/9%.
- Damage decreased from 110/155/200/245/290 to 50/80/110/140/170.
- While Electrocute is active, taking damage causes Riktor to emit an additional pulse of damage in the area, dealing 50% damage. Can only occur once every 0.5s.
- Mana Cost increased from 50/60/70/80/90 to 80/85/90/95/100.
- Cooldown increased from 9/8.5/8/7.5/7 to 15/13.5/12/10.5/9.
- Cast Animation can no longer be interrupted by Crowd Control.
Riplash [Alternate]:
- Max Health Damage decreased from 9% to 8%.
- Range increased from 1750 to 1925.
Skewer [Alternate]:
- Damage decreased from 120/210/300 to 110/190/270.
- Magical Power Scaling decreased from 55% to 45%.
Serath
(Reworked) Wrath Unleashed [Augment]:
- Removed: No longer grants Critical Strike Chance during Heresy.
- New Effect: Applying an On-Hit effect to an Enemy Hero grants Serath +0.5% Attack Speed for 3s, stacking infinitely.
General:
- Health decreased from 720 to 660.
- Health Growth decreased from 116 to 108.
- Physical Power decreased from 65 to 55.
- Physical Power Growth decreased from 3 to 2.6.
- Air Control increased from 80% to 90%.
The Nephilim [Basic Attack]:
- Bonus Physical Power Scaling decreased from 80% to 70%.
- Now deals an additional (+15% Total Physical Power) Magical Damage On-Hit.
Heaven’s Fury [Primary]:
- Camera Adjusted.
- Total Physical Power Scaling decreased from 40% to 20%.
- On-Hit Modifier decreased from 70% to 50%.
- Additional Hit Damage Modifier decreased from 35% to 30%.
- Cooldown increased from 15/14.5/14/13.5/13 to 17/16.5/16/15.5/15.
Ascend [Secondary]:
- Camera Adjusted.
- Damage decreased from 95/120/145/170/195 to 80/100/120/140/160.
- Bonus Physical Power Scaling decreased from 100% to 80%.
- Added 40% Magical Power Scaling to its Damage.
Chastise [Alternate]:
- Now deals Magical Damage.
- Now applies On-Hit Effects at 100% Effectiveness.
- Damage decreased from 90/120/150/180/210 to 70/90/110/130/150.
- Bonus Physical Power Scaling decreased from 80/85/90/95/100% to 50%.
- Added 40% Magical Power Scaling to its Damage.
- Slow Duration decreased from 1.5s to 0.75s..
Heresy [Ultimate]:
- Added Cast Camera Mode
- Added 80% Magical Power Scaling to Activation Damage
- Movement Speed increased from 12% to 20/25/30%
- Burn DoT Damage decreased from 30/50/70 to 25/45/65.
- Burn DoT Bonus Physical Power Scaling decreased from 37.5% to 35%.
- Added 25% Magical Power Scaling to Burn DoT.
- Burn DoT Duration decreased from 4s to 2s.
- [Bugfix] Heresy’s Description now correctly reflects her On-Hit damage dealing 35% Bonus Physical Power Scaling instead of 25%.
Sevarog
General:
- Health decreased from 680 to 640.
- Health Growth decreased from 112 to 94.
- Mana decreased from 360 to 320.
- Mana Growth increased from 52 to 62.
- Physical Armor increased from 30 to 32.
- Physical Armor Growth decreased from 4.4 to 4.
- Physical power increased from 60 to 63.
- Attack Speed decreased from 125 to 110.
- Air Control increased from 80% to 90%.
Reaper of Souls [Passive]:
- Health per Soul increased from 1 to 3.
- No longer increases Siphon Damage based on Souls gained.
- Health Bonus per Tier changed from 50/75/100/125 to 40/80/120/160.
- Tier 3: No longer grants reduced Colossal Blow Cooldown and Minion Execute.
- Tier 3: Now doubles the temporary health gained when stealing health with Siphon.
- Tier 4: No longer grants Aura Damage.
- Tier 4: Sevarog now reflects 10% of damage taken to nearby Enemy Units within a 500u radius of himself.
Siphon [Primary]:
- Damage decreased from 90/105/120/135/150 to 85/100/115/130/145.
- Now steals 2.5%/2.75%/3%/3.25%/3.5% of the Target’s Maximum Health for 30s, stacking infinitely.
- Bonus Health Scaling increased from 2.5% to 5%.
- Cost decreased from 30 to 20.
- Cooldown increased from 5.5/5/4.5/4/3.5s to 6.5/5.75/5/4.25/3.5s.
(Reworked) Subjugate [Secondary]:
- Damage decreased from 115/150/185/220/255 to 50/60/70/80/90.
- Magical Power Scaling decreased from 50% to 40%.
- No longer Roots targets.
- Instead, Subjugate now Slows targets hit by 30% and chains them to the center for 2s. If a target moves at least 600u from the center of the circle, they take 75/90/105/120/135 (+60% Magical Power Magical Damage and are Stunned for 1.25s.
- Cost increased from 60/65/70/75/80 to 60/70/80/90/100.
- Cooldown decreased from 16/15/14/13/12s to 15/14/13/12/11s.
Phantom Rush [Alternate]:
- Can now dash vertically.
- Damage decreased from 50/75/100/125/150 to 40/60/80/100/120.
- Bonus Health Scaling decreased from 3% to 2.5%.
- Sevarog now Fears targets he hits with Phantom Rush for 1s.
- Cost increased from 60/65/70/75/80 to 80.
- Cooldown changed from 20/18/16/14/12s to 18/17.5/17/16.5/16s.
Colossal Blow [Ultimate]:
- Now Executes Minions at Max Rank.
- Damage decreased from 220/320/420 to 180/300/420.
- Cooldown increased from 110/85/60s to 120/90/60s.
Skylar
Atomised Artillery [Augment]:
- Delay between shots reduced from 0.8s to 0.74s.
(Removed) Suppressive Fire [Augment]:
- Removed and incorporated into the base kit.
(New) Assault MK-II [Augment]:
- Air Assault’s hover duration lasts 0.5s longer and fires an additional missile with each activation.
General:
- Health decreased from 695 to 670.
- Health Growth decreased from 119 to 114.
- Physical armor decreased from 28 to 26.
- Attack Speed decreased from 140 to 130.
-Mana Growth decreased from 45 to 40
- Air Control increased from 80% to 90%.
Plasma Grenade [Primary]:
- Impact Damage decreased from 20/35/50/65/80 to 20/30/40/50/60.
- Explosion Damage increased from 70/95/120/145/170 to 70/100/130/160/190.
- Explosion Magical Power Scaling increased from 65% to 80%.
- Projectile Speed increased from 2750 to 3200.
- Projectile Gravity Notify Range increased from 300 to 450
- Projectile Gravity Lerp Range increased from 1-1.4 to 1.15-1.85.
- Cast frame increased from 0 to 2.7.
- Cast animation can no longer be interrupted by Crowd Control.
Air Assault: [Secondary]:
- Now grants Skylar +125 Basic Attack range while Air Assault is Active.
- Missile Bonus Physical Power Scaling increased from 20% to 25%.
- Mana cost changed from 90 to 80/85/90/95/100.
- Cooldown decreased from 24/21.5/19/16.5/14 to 22/20/18/16/14.
- Thrust Height increased by 5%.
- Thrust Duration increased from 0.6s to 0.65s.
- [QoL] Thrust Animation Playrate decreased from 1x to 0.9x.
- [QoL] Smoothed out Skylar’s transition from Thrusting to Hovering to be less jittery.
- [QoL] Skylar can now cancel Air Assault by repressing the input after her Thrust Jump has completed.
- [Bugfix] Casting Atomiser immediately upon finishing the Thrust will now correctly stall Skylar’s Fall Speed.
- Added Flight Camera Mode.
Hypercharge [Alternate]:
- Hypercharge Max Stack Physical Armor Damage removed.
- Hypercharge no longer ramps up against specific Hero targets. Instead, each time Skylar damages an Enemy Unit with Hypercharge it deals 1% increased damage for 1s, stacking up to 25 times.
- Hypercharge Damage per Stack decreased from +1.25% to +1%.
- Max Stacks increased from 20 to 25.
- Hypercharge now ignores 20% of the Target’s Bonus Physical Armor.
- Hitbox Radius increased from 39 to 40.
- [QoL] Beam VFX Impact Detection Radius increased from 32 to 40.
Atomiser [Ultimate]:
- Terrain Collision Radius reduced from 30u to 20u.
- Impact Decal Radius increased from 210u to 375u to better convey Explosion Radius.
- Monster Damage Cap increased from 300/450/600 to 300/500/700.
Shinbi
(Removed) Showstopper [Augment]
(Removed) Natural Talent [Augment]
(Removed) Bites Per Minute [Augment]
(New) Encore [Augment]:
- Related Ability: All-Kill! [Ultimate]
- Type: Multi-kill
- Effect: If a Target dies while being damaged by All Kill, its Cooldown is reset.
(New) Allegro [Augment]:
- Related Ability: Rushing Beat [Alternate]
- Type: Reduced Cooldown
- Effect: Rushing Beat’s Cooldown is 20% lower.
(New) Crescendo [Augment]:
- Related Ability: Kiba [Basic Attack]
- Type: Empowered Basic Attack
- Effect: Shinbi’s Final Basic Attack within her Attack Chain now deals an additional 15 (+30% Magical Power) magical damage and its base damage type is changed from Physical to Magical.
General:
- Health decreased from 730 to 675.
- Health Growth decreased from 117 to 112.
- Mana Growth increased from 28 to 40.
- Physical Power decreased from 49 to 47.
- Physical Armor increased from 29 to 34.
- Air Control increased from 80% to 90%.
Biting Melody [Passive]:
- No longer has its cooldown reduced by dealing ability damage.
- The Empowered strike now restores 20-156 (+8 per level) Mana.
- Cooldown decreased from 14-7.2s to 10-3.2s.
Line Tempo [Primary]:
- Can now travel vertically in a straight line.
- Target location now updated on cast (can be flicked).
- Damage increased from 60/90/120/150/180 to 70/105/140/175/210.
- Magical Power Scaling decreased from 55% to 50%.
- Wolf Projectile Radius decreased from 90 to 85.
- Wolf Projectile Speed decreased from 4500 to 4200.
- Cost increased from 40 to 50/55/60/65/70.
- Cooldown changed from 5/4.5/4/3.5/3s to 5.5/4.75/4/3.25/2.5.
Circle Rhythm [Secondary]:
- No longer refunds RMB Cooldown on dealing damage.
- Now deals 3 ticks of damage across the duration, instead of 4.
- Added 0.33s Cast Time.
- Animation Speed increased from 1x to 1.2x.
- Duration decreased from 3s to 2.4s.
- Now grants 20% decaying movement speed for the duration.
- Damage increased from 20/29/38/47/56 to 30/40/50/60/70.
- Damage Magical Power Scaling decreased from 30% to 22%.
- Cost changed from 60 to 50/55/60/65/70.
- Cooldown increased from 14/12.5/11/9.5/8s to 15/13.5/12/10.5/9s.
Rushing Beat [Alternate]:
- Can now dash vertically.
- Damage changed from 60/80/100/120/140 to 50/80/110/140/170.
- Magical Power Scaling increased from 45% to 55%.
- Cost decreased from 40/45/50/55/60 to 40.
- Cooldown changed from 12/11.25/10.5/9.75/9s to 13/11.5/10/8.5/7s.
(Reworked) All-Kill! [Ultimate]:
- Added Camera Mode
- Shinbi can no longer cast All-Kill at targets affected by less than 8 Track stacks.
- Shinbi now builds up Track stacks on herself for 8s, up to 8 stacks, by dealing ability damage to Enemy Heroes.
- All-Kill can now only be activated when Shinbi has 8 Track stacks.
- When cast, Shinbi now launches the maximum wolves at all Enemy Heroes that have been damaged by Shinbi’s abilities in the past 8s.
- Damage per Wolf decreased from 50/80/110 to 44/72/100.
- Track Stacks are now represented by Pips on Shinbi’s Healthbar once the ability is unlocked.
Sparrow
(Removed) Veiled Stalker [Augment]:
- Removed and integrated into Sparrow’s Base Kit.
(New) Sun Shards [Augment]:
- Sparrows Basic Attacks Ricochets to nearby targets within 650u up to 1/2/3/4 times, dealing (+25% Total Physical Power) Damage and applying On-Hit effects at 40% effectiveness.
General:
- Health decreased from 710 to 670.
- Health Growth decreased from 119 to 115.
- Attack Speed decreased from 130 to 120.
- Physical Power increased from 59 to 63.
- Air Control increased from 80% to 90%.
Relentless [Passive]:
- Now displays the number of Relentless stacks it applies to Enemy Heroes on their Healthbar, for the local player.
Hail Of Arrows [Primary]:
- Damage now has 80% Total Magical Power Scaling.
- Slow increased from 30%/32.5%/35%/37.5%/40% to 35%/37.5%/40%/42.5%/45% (+5% Magical Power).
- Mana Cost increased from 50 to 80.
- Cooldown increased from 14/13/12/11/10 to 16/14.5/13./11.5/10.
- Cast Animation can no longer be interrupted by Crowd Control.
Heightened Senses [Secondary]:
- Upon activating Heightened Senses, Sparrow now enters Stealth and gains 30% (+15% Magical Power) Movement Speed for 1.5s.
- Attack Speed Buff changed from 30/35/40/45/50 to 26%/34%/42%/50%/58%.
- Mana Cost decreased from 50 to 40.
Piercing Shot [Alternate]:
- Reticle updated to now display a “charge” meter.
- Damage decreased from 100/140/180/220/260 to 85/125/165/205/245.
- Cooldown increased from 14/13/12/11/10 to 15/14/13/12/11.
- Fire Cast Frame increased from 0.2 to 2.2.
- Cast Camera Shake intensity decreased from 100% to 40%.
Inner Fire [Ultimate]:
- Camera Mode Added.
- Main Arrow Damage now Scales with 40% Magical Power.
- Side Arrow Damage now Scales with 30% Magical Power.
- Range increased from 1650 to 1775.
Steel
(Removed) Bulldozer [Augment]:
- Removed and incorporated into Bullrush by default.
(New) Heavy Metal [Augment]:
- Related Ability: Punch + Shield Bash [Basic Attack+Alternate]
- Type: Increased Damage
- Effect: Steel’s Punch and Shield Bash deal Bonus Magical Damage On-Hit equal to 12% of his Total Physical Armor and Magical Armor.
Colossal Crash [Augment]:
- Range Multiplier decreased from 1.35x to 1.1x..
- Radius Multiplier decreased from 1.15x to 1.1x.
General:
- Health decreased from 700 to 675.
- Health Growth decreased from 123 to 110.
- Mana decreased from 350 to 300.
- Mana Growth increased from 50 to 60.
- Physical Armor increased from 32 to 38.
- Physical Power decreased from 57 to 56.
- BAT increased from 1.15 to 1.5.
- Attack Speed increased from 120 to 140.
- Air Control increased from 80% to 90%.
Punch [Basic Attack]:
- Is now a chain attack, striking twice in quick succession with a 1-2 combo that consists of a light attack and a heavy attack.
- Light Attacks deal 40% Damage and apply On-Hit Effects at 40% Effectiveness.
- Heavy Attacks deal 125% Damage.
Bullrush [Primary]:
- Now unstoppable by default.
- Damage decreased from 105/140/175/210/245 to 85/125/165/205/245.
- Bonus Health Scaling decreased from 9% to 6%.
- Cost increased from 60 to 70/75/80/85/90.
- Cooldown decreased from 16/15/14/13/12s to 14/13/12/11/10s.
Force Shield [Secondary]:
- Damage decreased from 70/90/110/130/150 to 50/75/100/125/150.
- Magical Power Scaling decreased from 50% to 30%.
- Slow increased from 10/15/20/25/30% to 25/30/35/40/45%.
- Cost decreased from 60 to 50.
Shield Bash [Alternate]:
- Damage increased from 35/60/85/110/135 to 50/90/130/170/210.
- Max Health Damage decreased from 5/5.5/6/6.5/7% to 3/3.5/4/4.5/5%.
- Cost decreased from 50 to 30/35/40/45/50.
Shield Slam [Ultimate]:
- Camera Adjusted to no longer be locked while leaping.
- Damage decreased from 220/360/500 to 200/320/440.
- Flight Time increased from 0.75s to 1s.
- Range increased from 1000 to 1300.
- Radius increased from 450 to 700.
- Stun Duration increased from 1.25s to 1.5s.
Terra
Iron Will [Augment]:
- Wild Rush Damage Reduction decreased from 35%/40%/45%/50%/70% to 35%/40%/45%/50%/55%.
General:
- Health decreased from 745 to 690.
- Health Growth decreased from 125 to 118.
- Health Regen decreased from 2.2 to 1.8.
- Health Regen Growth decreased from 0.25 to 0.22.
- Attack Speed decreased from 125 to 120.
- Attack Speed Growth increased from 1.2 to 1.5.
- Physical Power increased from 65 to 67.
- Physical Power Growth decreased from 4.8 to 4.7.
- Air Control increased from 80% to 90%.
- Default Camera Adjusted to be more pulled out.
Hersir [Passive]:
- Now Grants Terra 10% Increased Total Armors for 2s while under a Tower.
- Max Pips Empowered color changed from Yellow to Red.
Skullsplitter [Basic Attack]:
- Bonus Physical Power Scaling decreased from 80% to 100%.
Ruthless Assault [Primary]:
- No longer Scales with 70% Bonus Physical Power.
- Now Scales with 40% Bonus Physical Armor.
- Now Scales with 40% Bonus Magical Armor.
- Empowered Third Strike no longer deals True Damage
- Empowered Third Strike now deals the strike damage again, with an additional 5%/6%/7%/8%/9% of the Targets Max Health as Bonus Physical Damage.
- Max Health Damage Monster Cap 100-440 (+20 per level).
- Cooldown decreased from 12/11/10/9/8 to 12/10.75/9.5/8.25/7.5
Highland Hurl [Secondary]:
- Damage type changed from Magical to Physical.
- Damage decreased from 80/120/160/200/240 to 80/115/150/185/220.
- No longer Scales with 70% Bonus Physical Power.
- Now Scales with 30% Bonus Physical Armor.
- Now Scales with 30% Bonus Magical Armor.
- Now Shreds Enemy Physical Armor by 20% by 4.5s.
- Cooldown changed from 12/11.25/10.5/9.75/9 to 12.5/11.5/10.5/9.5/8.5.
- Cast Animation can no longer be interrupted by Crowd Control.
Wild Rush [Alternate]:
- Damage no longer Scales with 80%-200% Bonus Physical Power, based on charge time.
- Damage decreased from 30/55/80/105/130 to 27/45/63/81/99.
- Damage now Scales with 40%-120% Bonus Physical Armor, based on charge time.
- Damage now Scales with 40%-120% Bonus Magical Armor, based on charge time.
- Max Charge Damage decreased from 81/148.5/216/293.5/351 to 81/135/189/243/297.
- Mana Cost increased from 75 to 80.
- Terra is now Unstoppable while channeling Wild Rush.
- Max Dash Range increased from 1400 to 1550.
- Total Charge Duration decreased from 4s to 3.5s.
Unstoppable Force [Ultimate]:
- Duration increased from 6/7.5/9 to 7/8.5/10.
- Still Cleanses on Activation.
- Still grants Max Hersir stacks on Activation.
- Now emits a pulse that applies a 60% Decaying Slow over 2.5s to nearby Enemies Units within 650u on activation.
- Now Disables any Turrets within a 1650u radius for 4/4.5/5s on Activation.
- No longer makes Terra Unstoppable for the Duration of the Ultimate
- No longer doubles the Passive armors for the Duration of the Ultimate.
- Now grants Terra an additional 20/35/50 Physical Armor and Magical Armor for the Duration of the Ultimate.
- Now grants Terra 30/40/50% Tenacity for the Duration of the Ultimate.
- Passive: Bonus Physical and Magical Armor decreased from 8/14/20 to 8/12/16.
The Fey
General:
- Health decreased from 710 to 675.
- Health Growth decreased from 120 to 114.
- Mana decreased from 480 to 420.
- Mana Growth decreased from 35 to 27.
- Physical Power Growth decreased from 3.8 to 3.2.
- Attack Speed decreased from 135 to 125.
- Attack Speed Growth increased from 1 to 1.8.
- Air Control increased from 80% to 90%.
Bramble Patch [Primary]:
- Damage decreased from 100/135/170/205/240 to 80/120/160/200/240.
- Magical Power Scaling increased from 50% to 75%.
- Cooldown decreased from 14/13/12/11/10s 11/10.5/10/9.5/9s.
- Cost increased from 60/65/70/75/80 to 70/80/90/100/110.
Harvest Nettles [Secondary]:
- Now displays the number of Damage Amplification stacks it applies to Enemy Heroes on their Healthbar, for the local player.
- Cast Animation can no longer be interrupted by Crowd Control.
Untamed Growth [Alternate]:
- Now a Lobbed Projectile.
- Total Damage decreased from 140/185/230/275/320 to 100/150/200/250/300.
- Total Magical Power Scaling decreased from 120% to 100%.
- Cost decreased from 80/85/90/95/100 to 60/70/80/90/100.
- Cooldown decreased from 13/12/11/10/9s to 13/11.5/10/8.5/7s.
- Cast Animation can no longer be interrupted by Crowd Control.
- [QoL] Projectile VFX adjusted to me more visible
Fly Trap [Ultimate]:
- Fly Trap has grown in size! It is now much larger and now able to Pull targets out of the air, up to 950u above it.
- Pull Delay decreased from 1.1s to 0.9s.
- Magical Power Scaling increased from 80% to 100%.
- Cast Animation can no longer be interrupted by Crowd Control.
Twinblast
(Removed) Hotshot [Augment]
(New) Spray ‘n Pray [Augment]:
- Related Ability: Ventilate [Ultimate]
- Type: Enhanced Ability
- Effect: Ventilate deals 50% more damage but has less accuracy, with its bullets now randomly spreading out when firing.
- Fires at a +/- 6 degrees Pitch and Yaw range, chosen randomly.
- The first and every 5th shot goes straight.
General:
- Physical Power increased from 60 to 66.
- Attack Speed decreased from 135 to 125.
- Health decreased from 700 to 680.
- Health Growth decreased from 118 to 115.
- Attack Range decreased from 1500 to 1350.
- Air Control increased from 80% to 90%.
Gunslinger [Passive]:
- On-Hit Modifier increased from 40% to 60%.
- Description now states its On-Hit Modifier.
- Delay before 3rd shot increased from 0.11 to 0.15.
- Projectile VFX improved.
Lunari 4.0 [Primary]:
- On-Hit Modifier increased from 50% to 55%.
Vaporize [Primary]:
- Damage decreased from 110/145/180/215/250 to 100/140/180/220/260.
- On-Hit Modifier increased from 130% to 140%.
- Blocking Window increased from 0.1s to 0.15s.
Rocket Dash [Secondary]:
- Cooldown increased from 16/14.5/13/11.5/10 to 20.
- Cooldown refund On-Hit changed from 0.6s to 5%/6%/7%/8%/9%.
- Cooldown refund On-Hit now applies against Non-Heroes, at 40% effectiveness.
- [Bugfix] Gunslinger Damage now correctly reduces the cooldown of Rocket Dash.
- Rolling Blocking Window increased from 0.22s to 0.28s.
- [QoL] Camera Shake Adjusted to be smoother.
Vortex Grenade [Alternate]:
- Damage increased from 35/55/75/95/115 to 35/60/85/110/135.
- Cooldown increased from 10/9/8/7/6 to 11/10/9/8/7.
- Animation speed decreased from 1.5x to 1.25x.
- Cast Frame increased from 2 to 4.2.
- Blocking Window decreased from 0.2s to 0.16s.
- Animation Cast Frame decreased from 5.5 to 4.2.
- [QoL] Vortex Grenades will now always successfully cast after 2 frames into the animation once targeting has been confirmed, even if TwinBlast is Stunned.
Wraith
General:
- Health decreased from 680 to 620.
- Health Growth decreased from 123 to 110.
- Mana decreased from 405 to 370.
- Mana Growth increased from 50 to 70.
- Physical Power increased from 53 to 60.
- Attack Speed decreased from 135 to 125.
- Air Control increased from 80% to 90%.
Who’s There? [Passive]:
- Sonar Drones now grant persistent vision in their 1000u radius, instead of every few seconds.
The Neutralizer [Basic Attack]:
- Bonus Physical Power Scaling increased from 80% to 90%.
- Magical Power Scaling increased from 15% to 25%.
Peekaboo! [Primary]:
- Damage decreased from 60/80/100/120/140 to 20/35/50/65/80.
- Bonus Physical Power Scaling increased from 40% to 60%.
- Mark Max Health Damage increased from 4/4.5/5/5.5/6% to 8/8.5/9/9.5/10%.
- Cooldown decreased from 13/12/11/10/9s to 12/11.25/10.5/9.75/9.
Surprise, Surprise! [Secondary]:
- Cost increased from 40 to 70.
- Cooldown increased from 14/13/12/11/10s to 24/22/20/18/16s.
Knock, Knock! [Alternate]:
- No longer pierces Terrain.
- Damage decreased from 80/105/130/155/180 to 15/30/45/60/75.
- Scaling changed from 110% Bonus Physical Power to 125% Total Physical Power.
- Magical Power Scaling increased from 65% to 80%.
- Minion Damage Modifier increased from 170% to 200%.
- Cooldown Refund from hitting Marked Targets changed from set to 1s, to 65% refund.
- Cooldown increased from 10.5/9/7.5/6/4.5s to 11/10/9/8/7s
Back It Up! [Ultimate]:
- Cooldown increased from 130/105/80s to 130/110/90s.
Wukong
General:
- Health decreased from 680 to 660.
- Health Growth decreased from 116 to 112.
- Mana Growth decreased from 52 to 44.
- Physical Power increased from 58 to 60.
- Attack Speed decreased from 120 to 110.
- BAT increased from 1.15 to 1.2.
- Cleave decreased from 20% to 15%.
- Air Control increased from 80% to 90%.
Ruyi Jingu Bang [Basic Attack]:
- Bonus Physical Power Scaling increased from 75% to 80%.
Pole Vault [Body] [Primary]:
- Cost increased from 40 to 50.
High Impact [Body] [Secondary]:
- Added Casting Camera Mode.
- Cost decreased from 50 to 40.
Windsurge [Spirit] [Alternate]:
- Bonus Physical Power Scaling decreased from 110% to 100%.
- Cost decreased from 55/60/65/70/75/80 to 50.
Yin
General:
- Health decreased from 700 to 670.
- Health Growth decreased from 116 to 113.
- Mana decreased from 370 to 320.
- Mana Growth decreased from 45 to 41.
- Physical Power increased from 57 to 60.
- Physical Power Growth decreased from 3 to 2.5s.
- Attack Speed decreased from 115 to 110.
- Air Control increased from 80% to 90%.
Silksong [Basic Attack]:
- Bonus Physical Power Scaling increased from 75% to 85%.
Rising Storm [Passive]:
- Rising Storm Stacks are now visualized by 5 Pips on Yin’s Healthbar.
- Max Stacks decreased from 8 to 5.
- Attack Speed per Stack changed from Bonus to Total.
- Attack Speed per Stack increased 4/5/6/7% to 5/6/7/8%.
- [Bug Fix] Fixed an issue where the description stated Lash kick gave 0 stacks after level 5.
Lash Kick [Primary]:
- Dash Camera Adjusted
- [QoL] Yin now has Air control after vaulting off Terrain/Targets, instead of being locked into her chosen direction.
- [Bugfix] Vaulting off an Enemy now correctly pushes them back in the opposite direction.
- Rising Storm Stacks gained upon damaging an Enemy decreased from 4 to 2.
- Damage decreased from 100/140/180/220/260 to 30/55/80/105/130
- Scaling changed from 140% Bonus Physical Power to 100% Total Physical Power.
- Slow Duration increased from 0.25s to 0.6s
- Cost decreased from 80/85/90/95/100 to 50
- Cooldown increased from 17/15/13/11/9s to 21/18/15/12/9s.
Windburn [Secondary]:
- Passive Max Health Damage increased from 3/3.75/4.5/5.25/6% to 3/4/5/6/7%
- Cooldown now begins on ability cast
- Cleave decreased from 100% to 30/40/50/60/70%
- Cooldown changed from 13/11/9/7/5s to 12/11/10/9/8s
- Cost decreased from 60 to 50/45/40/35/30.
Backlash [Alternate]:
- Damage decreased from 90/120/150/180/210 to 20/35/50/65/80.
- Scaling changed from 100% Bonus Physical Power to 100% Total Physical Power.
- Cost changed from 50 to 60/50/40/30/20.
Yurei
Soul Weaver [Augment]:
- [BugFix] No longer reduces the self slow of using Soul Storm to 20% from 35%.
General:
- Health decreased from 680 to 660.
- Health Growth decreased from 113 to 109.
- Health Regen decreased from 1.6 to 1.4.
- Health Regen Growth decreased from 0.2 to 0.15.
- Movement Speed increased from 685 to 690.
- Air Control increased from 80% to 90%.
- Default Camera adjusted to be offset, akin to a Ranged Hero.
Anima Burst [Primary]:
- Damage Bonus Physical Power Scaling decreased from 100% to 80%.
- Healing increased from 25/35/45/55/65 to 25/40/55/70/85.
- Healing Bonus Physical Power Scaling increased from 70% to 90%.
- Low Health Additional Healing increased from 0-60% to 0-70%.
- Mana Cost increased from 60/65/70/75/80 to 80.
- Cooldown decreased from 12 to 11.
- [QoL] On Ground Animation Rate decreased from 1x to 0.96x.
- [QoL] In-Air activation now has a Camera Mode.
- In-Air Blocking Window increased from 0.1 to 0.12s.
- [QoL] In-Air Animation Rate decreased from 1x to 0.96x.
- Hitbox decreased 530u 510u.
- [QoL] Buffering Window decreased from 0.25s to 0.2s.
Severance [Secondary]:
- Damage increased from 60/85/110/135/160 to 60/95/130/165/200.
- Bonus Physical Power Scaling increased from 100% to 120%.
- [QoL] Buffering Window decreased from 0.25s to 0.15s.
- [QoL] Yurei now immediately stops movement upon casting Severance.
Whispering Echoes [Alternate]:
- Cooldown changed from 11/10/9/8/7 to 10/9.5/9/8.5/8.
- [QoL] Buffering Window decreased from 0.25s to 0.2s.
- [QoL] Delay between projectiles increased from 0.02s to 0.035s.
Soulstorm [Ultimate]:
- Self Slow increased from 30% to 35%.
Zarus
General
- [Bug Fix] Fixed an issue where parts of Zarus’s Mesh were receiving decals.
- Health decreased from 725 to 690.
- Health Growth decreased from 121 to 117.
- Mana decreased from 330 to 320.
- Mana Growth decreased from 52 to 40.
- Attack Speed decreased from 125 to 115.
- Attack Speed Growth increased from 1.2 to 2.2.
- Physical Power increased from 61 to 64.
- Air Control increased from 80% to 90%.
Nyrian Spear [Basic Attack]:
- Bonus Physical Power Scaling increased from 70% to 80%.
Barricade [Primary]:
- Damage changed from 55/70/85/100/115 to 54/70/86/102/118.
- Full Charge Damage increased from 121/154/187/220/253 to 135/175/215/255/295.
- Max Scaling increased from 198% to 225%.
- Cost increased from 60 to 75.
Evade [Secondary]:
- Cast Camera adjusted.
- Cooldown decreased from 15/14/13/12/11s to 13/12/11/10/9s.
Spear of Nyr [Alternate]:
- Bonus Physical Power Scaling increased from 115% to 120%.
- Hold Time before switching to Throw decreased from 0.3s to 0.2s
- [QoL] Now will only display the reticle timer when ready to throw instead of instantly.
- Cooldown decreased from 14/12.75/11.5/10.25/9s to 12/11/10/9/8s.
Coliseum [Ultimate]:
- Bonus Physical Power Scaling increased from 75% to 120%.
- Cage Duration decreased from 4.5s to 4s.
- [QoL] Cast Camera improved to immediately snap to the target, but then allow the player freedom of camera movement immediately after.
- [QoL] Camera lockout time decreased.
Zinx
General:
- Health decreased from 685 to 665.
- Health Growth decreased from 115 to 112.
- Attack Speed decreased from 115 to 110.
- Mana Growth decreased from 48 to 40.
- Air Control increased from 80% to 90%.
Triage Protocol [Passive]:
- [Bugfix] Zinx no longer extends her Stack Duration when damaging Heroes while she has Max Triage Protocol Stacks, which would prevent it from going on cooldown at the correct time.
- [QoL] Upon gaining maximum Triage Protocol Stacks, Zinx removes any currently active Basic Attack Penalty.
Refibrillator [Basic Attack]:
- Damage Over Time per Tick increased from 3-13.2 (+0.6 per level) to 4-14.2 (+0.6 per level).
Ricochet [Primary]:
- Damage decreased from 75/100/125/150/175 to 65/90/115/140/165.
- Initial Projectile no longer has bonus Homing towards targets.
- Cast Notify decreased from 5.5 to 5.2.
- Projectile Range increased from 1500 to 1575.
- Projectile Speed increased from 3000 to 3250.
Bad Medicine [Secondary]:
- Damage Radius increased from 260u to 280u.
- Explosion Radius increased from 260u to 280u.
- Projectile Speed increased from 3000 to 3400.
- Projectile Gravity increased from 1.25x to 1.4x.
- Gravity now increases to 1.8x after travelling 1000u.
Neural Regenesis [Ultimate]:
- Resurrection Healing changed from 35%/45%/55% to 400/750/1100 (+200% Magical Power).
- Resurrection Healing now benefits from Heal & Shield Power.
- Resurrection Mana Restore changed from 35%/45%/55% to 250/400/550 (100% Magical Power).
Items
Crests:
Soulbearer
- Anima Shield changed from (+25% Max Mana) to 100 (+40% Magical Power)(+8% Max Mana).
Tier 2:
Ruthless Broadsword
- Corrode Physical Armor Shred decreased from 4.5% to 4%.
Void Crystal
- Lesser Fiend now has a 1s Cooldown.
- Lesser Fiend Stack Duration increased from 3 to 4.5s.
Carry
Nuclear Rounds:
- Attack Speed increased from 40% to 45%.
- Ability Haste increased from 15 to 20.
Onixian Quiver:
- Attack Speed increased from 40% to 45%.
Sky Splitter:
- Rend Ranged Damage increased from 3.5% to 4%.
- Rend Melee Damage increased from 5.5% to 6%.
Solaris:
- Solarblade Damage decreased from 50 to 45.
Spectra:
-Reworked description be more clear.
- Radiant Strikes On-Hit Damage decreased from 25 to 20.
- Radiant Strikes now always applies Prism stacks On-Hit, even if the Item’s Effect is on cooldown.
- Prism stacks can now be applied to Monsters.
- Prisma can now trigger against Monsters.
- [Bugfix] Stacks now correctly last 2.5s, not 2s.
Viper:
- Corrode Physical Armor Shred decreased from 4.5% to 4%.
Fighter
Basilisk:
- Corrode Physical Armor Shred decreased from 4.5% to 4%.
- Eminence Movement Speed increased from 5% to 8%.
Mage:
Amulet Of Chaos:
- Magical Penetration decreased from 12 to 10.
Azure Core:
- Spirit Shield changed from 20% Max Mana to 80 (+15% Max Mana).
Lifecore:
- Healing Wisp Magical Power Scaling decreased from 50% to 40%.
Megacosm:
- Cost decreased from 3100 to 3000.
- 250 Health added.
- 300 Mana removed.
- Recipe: Chaotic Core + Chronomatic Wand + 900g.
Oathkeeper:
- Celestial Spellblade Damage decreased from 65 to 60.
Worldbreaker:
- Fiend Cooldown increased from 0.5s to 1s.
Tank:
Fire Blossom:
- Physical Armor increased from 45 to 50.
- Heatwave Damage decreased from 18 to 15.
- Heatwave Bonus Health Scaling decreased from 1% to 0.8%.
Inquisition:
- Psywave Cooldown increased from 1s to 1.5s.
Bug Fixes
- Fixed an issue where Dusk Offlane Minions were pathing incorrectly up ledges near the T1 Tower.
- Fixed an issue where dying while under Rebirth or Earth Spirit’s effects could lock-out the Player and prevent them from using Basic Attacks or Abilities.
- Fixed an issue where Heroes with Basic Attack Chains would sometimes not deal damage with an attack if the User’s Chain resets mid-attack while on higher ping.
- Fixed an issue where Banned Users would not see the remaining Ban Duration when selecting a Gamemode.
- Fixed an issue where Auto-Buy could cease functioning if a Player selected a non-Recommended Crest.
- Fixed a range of Hero ability description inaccuracies to match their actual gameplay values.
- Fixed a range of incorrect text strings for the Japanese, Chinese, and Korean languages.
- Fixed an issue where users would no longer be able to interact with the Social or Play elements in the Main Menu if they attempted to join a Party that was already full.
- Fixed an issue where a pillar in Dawn Side’s Red Jungle would have no collision after World Shift Cataclysm occurred.
- Fixed an issue where already complete Battle Passes in the Vault would show above the current in-progress Battle Pass for the User.
- Fixed an issue where Players could select Disabled Crests despite them being disabled, breaking the user flow.
- Fixed an issue where Hero Bots would not display their inventory correctly until they have been killed once.
- Fixed an issue where Stealth effects would not trigger Envy or Echelon Cloak’s “on Camouflage” effects.
- Fixed an issue where Akeron’s “Death From Above” Augment could level multiple times per input if the Player has multiple Ability Points when levelling it up.
- Fixed an issue where Narbash’s Apocalyptic Skin’s cymbals would clip into each other.
- Fixed an issue where Placeholder Images could be seen in the Post-Match Affinity screen if the player accepted a Match while in the Match History Tab.
- Fixed an issue where Maco’s Ball could load in untextured while playing on DX11.
- Fixed an issue where Pygmy Dust’s Targeting VFX could linger for Xbox Users.
- Fixed an issue where Friends would appear as being in a match in the Social screens when they are actually watching a Replay.
- Fixed an issue where Replays would not load always load in correct for users that had a large amount of In-game Friends.
If you’re reading this, congratulations, you’ve reached the end!
Putting this update together has been a tremendous amount of work, and the amount of reading we’ve just put in front of you is pretty symbolic of that.
As a reminder, the V1.12 balance patch is arriving earlier than usual on Tuesday, March 10th, so we’ll see you again very soon. Don’t hesitate to let us know what you think of all the changes when V1.12 launches next Tuesday, February 24th.
Until next time,
Rei & Omeda_Zuzu
Game Design and Community @ Omeda Studios


