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Early Access Balance Patch V0.13.3
Early Access Balance Patch V0.13.3

Early Access Balance Patch V0.13.3

It's the final update of the year!

Patch Notes2023年12月14日
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Summary

Hotfixes

V0.13.4 | Released (21.12.2023)

  • Fixed a bug relating to Elafrost and re-enabled it.
  • Fixed a bug the caused the game to freeze if the player used the in-game chat in the shop menu.
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Patch released at 17.15 GMT December 20th, 2023. 

Introduction

Season’s greetings Champions!

Welcome to the last update of 2023, Balance Patch V0.13.3!

As is often the case, our newest Hero (Iggy & Scorch) is getting a bit of a glow up following player feedback and observations, and on top of the usual sweep of additional balance tweaks and changes this final update of the year also brings a flood of awesome new skins to the store letting you ring in 2024 in style! Winner!

Thank you for all of your continued support this year. Predecessor wouldn’t be where it is today without our fantastic community, and we’re excited to continue to serve you in 2024 and beyond!

Now without further ado, let’s go!

Store Update

To celebrate the holiday season we’re adding a veritable snowstorm of fantastic new skins to the store!

Phase | Panda Power

We’re calling it right now - 2024’s fashion will be all about pandas. Get ahead of the curve with Phase’s extremely cute Panda Power skin [common]!

Khaimera | White Tiger

Embody the hunt, with the Khaimera’s striking new White Tiger [common] skin!

Drongo | Alien Invader

Talk about out of this world! Invade the battlefield in style, with the new Alien Invader [rare] skin.

Howitzer | Hardcase

Prepare for an epic blast off, with Howitzer’s new Hardcase [rare] skin! Seatbelts not included.

Controller Changes

In-Game Shop

The in-game shop has had some time to cook and the new version which is optimised for the controller is now here!

The focus of this update is to make the in-game shop more controller-friendly. The biggest changes are for controller players, as we've done away with the pesky virtual cursor making the putting the D-Pad in charge of navigation. For PC users the experience hasn't changed for the most part.

The in-game shop is also now split into sections that each have a dedicated keybinds attached to them. This will allow you to quickly access different portions of the shop with a simple press of a keybind! 

A few more QOL changes have been made:

  • You can now double click/press X on items in the All Items tab to buy as many components as you can afford for that item, reflecting the functionality in the recommended tab.
  • The order of the items in the All Items tab has been swapped, meaning you will now find the T3 items at the top of the grid.
  • Auto-buy and Auto-open have been relocated to the middle section of the shop for easier access on controller.
  • When you focus the builds into section on controller, you can now toggle between the item tree and the builds-into item section. 

Control Layout:

We’ve made some small adjustments to the default controller layout thanks to your feedback. 

Recall: 

  • Moved from L3 to D-down.

Spray: 

  • Moved from D-down to L3.

Communication wheel

We've slightly increased the time needed when holding R3 to bring up Team Communication wheel, to reduced incorrect inputs when trying to ping in world.

Ability Buffering:

With the new Ability Buffering system getting rigorously tested in the live game environment, a handful of issues cropped up that we wanted to address. Please note that the following changes are short-term solutions that should hopefully remedy some of the larger issues we’ve noticed while we continue to improve the system for the future.

  • Blink can no longer be buffered.
  • Max buffer duration before an input buffer is “forgotten” reduced by 50%.
  • Dashes, when buffered, will now take the currently held movement input at the point of activating.

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Jungle Changes

Fangtooth:

Some small durability nerfs to 1st Fangtooth to make it slightly easier to take on in the early-game.

  • Health decreased from 5800 (+480 per level) to 5400 (+500 per level)
  • Base Armor increased from 20 to 22.

Orb Prime

We’ve reduced Orb Prime’s damage as well as changing the order of its Special Attacks. Orb tends to use its Knockback ability around the time it’s within Hunt range, causing fights to be chaotic and securing the objective too random. To remedy this, it now uses it’s special attacks in a different order, bringing greater consistency to Orb engagements. 

  • Basic Attack damage decreased from 120 (+8 per level) to 110 (+7 per level)
  • Special Attack order changed from Slam > Missiles > Knockback to Missiles > Knockback > Slam.

Bug Fixes

Additional bug fixes may be added nearer to the game update.
  • Fixed a bug where Kallari’s Spawn In voiceline would cut out prematurely.
  • Fixed a bug where Gadget’s Speed Gate SFX would not play at the correct location.
  • Fixed a bug where the News Widget would not redirect users to the correct page.
  • Fixed a bug where switching from Legacy to Default Controller Layout in Spectator would break Bindings.
  • Fixed a bug where Hexbound Bracers description would incorrectly state Hero damage only.
  • Fixed a bug where players could become soft-locked in the Tutorial when recalling during the Health Potion section.
  • Fixed a bug where players flagged as AFK once would not be shown in the Surrender player count.
  • Fixed a bug where Attribute Icons could change in the Ability level-up panel.
  • Fixed a bug where Notification Icons would permanently appear on Menu Unlocks.
  • Fixed a bug where Jingle Bombs Iggy could become blocked from purchase.

Known Issues

  • We're aware of a bug that can sometimes cause the shop menu to freeze. We might be putting out a hotfix for that tomorrow, so follow our socials or join our Discord for more news!
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That's everything this time Champions, what do you think?

Let us know your feedback over on our Discord server or the

.

Until next time!

Rei, Juli & Kari
Game Design, UX/UI Design & Community @ Omeda Studios